sby's loader imports (5 Viewers)

Kafar

Potential Patron
Joined
May 13, 2014
So, the site is back. I've wanted to mess around with animtools however I've noticed that most of the positions that are avalivable in the position sharing thread dont work

I've used two compilations, one that's avalivable here (sby) and other one with 666 girls pack

Anyway, doesnt matter which one I use when using the positions everything gets messy. Eg using this one - animtool positions | Undertow - upon loading everything (aka the guy'n'girl) shakes around like mad. I've tried some others and mostly some parts are not placed correctly - his hands are floating somewhere or her hair (if long) isnt placed correctly (instead of hanging loosely its eg tilted to the left and up in the cowgirl position)

Any1 knows whats the deal with this ?
 

stuntcock

Content Creator
Joined
Jun 5, 2012
So, the site is back. I've wanted to mess around with animtools however I've noticed that most of the positions that are avalivable in the position sharing thread dont work
You're starting from the beginning of the thread and working forward. That's a mistake. You're trying to use files which are 2+ years (and many mod versions) out-of-date.

Start on the LAST page and work backwards; you'll get better results.

Any1 knows whats the deal with this ?
That particular file is an anal position, but it isn't marked as such. Where the type is missing, animtools assumes that the position involves oral penetration. So it's trying to find a way for his dick to reach her mouth without passing through her body. That's obviously impossible, so it flickers insanely.

You can fix the problem by opening the file in animtoolsV14.swf and changing the type to Anal (and then saving over your original file). But the position is old and it exhibits other problems (such as her calves contorting heavily at the end of her tween, and improper hand placement). I'd suggest that you find a different position TXT instead.

I've used two compilations, one that's avalivable here (sby) and other one with 666 girls pack
If you use the position files which are bundled with those compilations, then you should be fine. The problem is occurring only because you're trying to use outdated configuration files with the current version of animtools.
 

bullshitthrowaway

Potential Patron
Joined
Nov 27, 2015
I'm having trouble with the More clothing mod.

I've done it as in both of your videos server times. It allways comes back as "missing needs Template Extension v5+"

I searched template extension on the forum and couldnt find any posts about it, and i couldnt find it in this post.
 
Last edited:

stuntcock

Content Creator
Joined
Jun 5, 2012
I searched template extension on the forum and couldnt find any posts about it, and i couldnt find it in this post.
There is a known issue which can narrow the scope of a Search without the user's consent.

But if you're looking at sby's post, and you type the words "template extension" (or "templateeextension", or "Template Extension v5+") into the Search box and hit Enter, you'll get a bunch of results. I'm unable to replicate a zero-results search scenario.

Could you please list the steps you took when searching? If we have a better understanding of your Search behaviour, then we may be able to provide a better solution to the underlying technical issue.

It allways comes back as "missing needs Template Extension v5+"
If you're just starting out with SDT, then delete your SDT folder and replace it with the contents of the newest --- Sby Loader Pack(s): ---. That will give you a reliable starting-point. You can install additional mods but at least the basics (animtools and moreClothing) will be in-place.

If you'd prefer to stick with your current setup and just fix the current problem, then expand the --- Other Downloads: --- spoiler, grab the templateextensionV5_sby file, drop it into your mods folder beside moreclothingV5_1.swf, and add TemplateExtensionV5_sby.swf to the top of your Mods.txt file.
 

bullshitthrowaway

Potential Patron
Joined
Nov 27, 2015
I was probably just searching wrong, i have next to no idea how this forum works.

I will try and redownload and install the correct file now. hopefully that will fix it

Thank you
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
For the penis range i tried looking in the setting but i can't figure out how to make the face not invisible
put the penis range settings file in the loader's settings folder.
also, transparent is what i would describe it as.
 

ghr35

Potential Patron
Joined
Dec 18, 2015
For moreclothes V5_1, the leotard is only for the upper body and doesn't add anything for the lower body. Is that supposed to happen or did I not install it correctly?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
For moreclothes V5_1, the leotard is only for the upper body and doesn't add anything for the lower body. Is that supposed to happen or did I not install it correctly?
that is indeed how i chose to set it up.
 

velan

Potential Patron
Joined
Dec 26, 2015
Ok, so here goes nothing.

I'm new to STD Modding and decided to set up my own configuration from the start, everything was going butter smooth untill I encountered a specific problem, will go into detail further down.

The reason I decided to post this here is cause I can replicate the issue 100% of the time using sby's latest Loader pack and the latest DialogActions (v4.01), combined with ANY custom Dialogue that uses DialogueActions's BUTTONS (I think I managed to narrow it down to that, cause there were dialogues on this forum that uses DA but use none of its button features, and any dialogue without the buttons did NOT incur the issue).

The issue is, if I start a custom Dialogue that uses DA everything WORKS during that SESSION, if I CLOSE the game while the dialogue is running and then START the Loader again, during the initial mod loading I get an error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at obj.dialogue::Dialogue/startSpeakingPhrase_l()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at Modules::lProxy/forwardMethod()
at LineTypeManager/buildDialogueStates()[E:\Programming\SDTDialogueActions\src\LineTypeManager.as:72]
at Main/doCheck()[E:\Programming\SDTDialogueActions\src\Main.as:146]
at Loader_fla::MainTimeline/fps()

The only way for me to get past the initial mod loading to circumvent this is to run the game, immediately click Options, hit the reset button, close the game, reopen the game after the reset is done, and voila it works again. Running the Dialogue on this "reset" works perfectly yet again, untill I close the game while the dialogue is running, and reopen the game to see the ini mod loading fail again.

So a few tests I did was to run the game without doing the "reset" to get the loading error but either without DA or MoreCloathing.
The game starts up and loads fine running just one of either. I did not manage to incur the error running just MoreCloathing, or running just DA. Dialogues run fine, closing the game and reopening it does not incur the error. Whenever I try to do the same while running BOTH DA and MoreCloathing the error happens.

Example of Dialogue that incurs the error: Blue_Boxs' Cream n' Cookies found here: *nov 13, 2015* Dialogues By Blue_box (movie/automation) | Undertow

Tests made with VANILLA Sbys' Loader pack along with DialogueActions, and ANY custom dialogue that uses DA Buttons.

How I installed DA and the dialogue:
Downloaded Sbys pack > downloaded DA > put SDTDialogueActionsv4.01.swf into the $INIT$ mod folder and wrote the .swf file into the mods.txt > downloaded a dialogue, followed instructions if any was included, created a CharacterFolder for the dialogue inside the mods folder, added the dialogue.txt and any files that comes with it, updated the CharacterFolders.txt with the new dialogue folder name.

The game finds the Dialogue and executes it without any issues, the only time the error happens is if you close the game while having a DA Dialogue running and then reopen the game. If you reset the scene when you run a DA Dialogue before closing the game you will NOT get the error upon startup.

Although, if you reset a DA Dialogue when HIM dosent have a penis, atleast I am unable to get the penis to show again, though this might just be something with the game and not related to DA or anything.

Sorry for the wall of text and the spellingmisstakes and other things, hopefully I made myself understood. Is there something I can do about this error? Or do I just have to live with it?

Is it a collision between MoreCloathing and DA or is there a setting I've missed to modify? Since it runs fine if I disable either.


Greetings,
velan
 
Last edited:

stuntcock

Content Creator
Joined
Jun 5, 2012
I did not manage to incur the error running just MoreCloathing, or running just DA.
I hate to say this (because you provided an excellent and very thorough description of your problem) but ... you didn't test thoroughly enough. I can reproduce the error running DA alone without MoreClothing. I can even reproduce it with every other $INIT$ mod disabled (including animtools ... and disabling animtools is absurd because it's required by most of the fancy dialogues). The problem is almost certainly confined to dialogueActions itself and has no relation to sby's work.

Is there something I can do about this error?
dialogueActions is a complex mod which is somewhat "experimental" in nature. Its development tends to focus on extension of functionality (new trigger types, audio support, etc) rather than regression testing and robustness. It contains no try/catch blocks.

pim_gd hasn't been active on the forum in two months and there's been no recent activity on his repository.

Any AS3 developer could step in to make a few edits and release an unofficial patch. But that's not terribly useful; we might fix this particular issue only to reveal a similar initialization issue which necessitates an equally silly workaround. Or a charCode loading bug. Or an audio bug. You're probably going to want someone who will act as an ongoing developer for the project, work closely with dialog writers, provide "sample" dialogue files as templates and tutorials, walkthrough complicated dialog files in order to troubleshoot scripting errors, and so on. I'm not willing to do that; I'm more interested in artwork and animation.

Or do I just have to live with it?
  • Get in touch with pim_gd and convince him to resume his work on dialogueActions
  • Convince one of the other modders to take over the dialogueActions project
  • Learn AS3 and fix it yourself
 

velan

Potential Patron
Joined
Dec 26, 2015
Thanks for the quick reply even though you/sby have nothing to do with this issue.

I hate to say this (because you provided an excellent and very thorough description of your problem) but ... you didn't test thoroughly enough. I can reproduce the error running DA alone without MoreClothing. I can even reproduce it with every other $INIT$ mod disabled (including animtools ... and disabling animtools is absurd because it's required by most of the fancy dialogues). The problem is almost certainly confined to dialogueActions itself and has no relation to sby's work.

Thanks for the kind words and the honesty, even more so for testing it out yourself. I was thinking about what I wrote for the past hour or so, and since MoreClothing really dosent do anything else than... you know... put more clothing into the game, it shouldnt be the culprit of the issue at hand.

Atleast there's a manual "workaround", which I put in the post, so if anyone else has the issue they can atleast see that they can get around it.

  • Get in touch with pim_gd and convince him to resume his work on dialogueActions
  • Convince one of the other modders to take over the dialogueActions project
  • Learn AS3 and fix it yourself

Yeah, that's about what I figured unless I had made a misstake somewhere myself.

I apologize for "bloating" up this post with an issue that is unrelated to any of sby's works. Hopefully it's alright.

On another more happy note, awesome mods Sby, practically use them all, keep up the good work!
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Thanks for the quick reply even though you/sby have nothing to do with this issue.



Thanks for the kind words and the honesty, even more so for testing it out yourself. I was thinking about what I wrote for the past hour or so, and since MoreClothing really dosent do anything else than... you know... put more clothing into the game, it shouldnt be the culprit of the issue at hand.

Atleast there's a manual "workaround", which I put in the post, so if anyone else has the issue they can atleast see that they can get around it.



Yeah, that's about what I figured unless I had made a misstake somewhere myself.

I apologize for "bloating" up this post with an issue that is unrelated to any of sby's works. Hopefully it's alright.

On another more happy note, awesome mods Sby, practically use them all, keep up the good work!
it is fine for bringing it up here, although moreclothing may seem simple, there are plenty of ways it can break shit xD.

i have actually came across the bug you mentioned, and i have done some testing before to make sure my stuff wasn't causing it. don't know if i ever brought it up to pim_gd or not
 

jchaoshero

Potential Patron
Joined
Dec 21, 2015
Your the best, You even brought back the original black out feature from FFX2. God you are a master sir a true master. Your default girl's on your list are wonderful to. They are a nice blend of normless and strange for people that don't want to load there mod cloths.

I hope you bring on more for dialogue.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Your the best, You even brought back the original black out feature from FFX2. God you are a master sir a true master. Your default girl's on your list are wonderful to. They are a nice blend of normless and strange for people that don't want to load there mod cloths.

I hope you bring on more for dialogue.
thanks :)

i don't really do much with dialog stuff, i pretty much wrote a dialog to represent a generic sexually aggressive persona and kept using that xD. unless people really like my style and want the dialog to be built onto further, i'll probably not do much other dialog stuff.


edit - also, added poll about something somebody asked me about
 
Last edited:

aztlan

Casual Client
Joined
Sep 14, 2013
(Regarding the poll question) - I don't really understand what this would do... hence not sure if I would use it.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
(Regarding the poll question) - I don't really understand what this would do... hence not sure if I would use it.
in animtool's modpage on the loader tab, make buttons to load positions that have been mentioned in the settings file


edit - thought this cold be helpful info somewhere, and somewhat funny:

"what does the intro resistance and throat resistance sliders do?"
"intro is like a wall you have to break through the first time, and throat resistance is like how easy it is to travel through the rubble of that broken wall afterward."
 
Last edited:

jchaoshero

Potential Patron
Joined
Dec 21, 2015
double thanks now for replaying to my post. I thought it was strange when I loaded your default text.. now that I know about it.

But I was more referring to dialog options and features.

Or does you loader have it and I not see it. 90% of all this is New to me and once people start talking Programing I lose what's going on fast.

and thanks for telling me about the throat sliders. That will help next time I load it.
 

fleet

Staff
Admin
Forums Moderator
RM Moderator
Content Creator
Joined
Apr 16, 2012
is it just me, or does box not letting me download things?
If you mean the site box.net, that site has a monthly download limit; for paid accounts it's 10 GB. I have some stuff there, and the download limit is often reached by the middle of the month. The download limit is reset in the first week of a new month.
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.