Very cool.
From reading the changelog it looks like there are two new features:
- added 'animtools_position_name' to dialog variables. now can check if specific position is loaded like general:"tested for doggy 6"{"check":{"atv_position_name":"ATV_doggy6_resistive"}}
- added setting 'makebuttonsforpositions' that will create buttons to load positions that are registered on keys
That brings up a question: are animtools positions now supposed to be named using the convention "animtools_position_name" or is this just how your example happened to be?
The other features listed look like bug fixes.
However I am curious what the effect of this will be:
changed how animtools does dialog lines to prevent dialog flooding
Is this just the change to the default settings or something inside the mod rather than just the settings?
Also, it looks like the settings have a couple of new dialogue options:
bodycontactspaceheldpushinhiltpriority=2
bodycontactspaceheldpushinhiltlife=120
Or did I just miss these before? Actually it looks like they were just left out of the v14settings as near as I can see.
What do they do, or ,more specifically, how are they different from:
bodycontactspaceheldpushpriority=1
bodycontactspaceheldpushlife=120
Thanks.