WeeWillie Dialogues (Slave Bazaar Alpha 8.9 3/27/19) Added Sister (1 Viewer)

WeeWillie

Content Creator
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Nov 8, 2013
Re: WeeWillie Dialogues

Pim_gd said:
I like the non-human girls. They have this whole special trait to them.

Okay, already have a demon covered. With the clothing and body assets I currently have in SDT, I think I could pull off one of these:

Angel, Shemale Succubus, Female Succubus, Vampire, Zombie, Ghost (all clothing would be turned white), Mermaid (though you wouldn't be able to put any type of lower body clothing on her, and fucking poses would probably mess up) Wood Nymph, Elf

Which one of those sounds most interesting to you, Pim?
 

Hutsairb

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Sep 20, 2012
Re: WeeWillie Dialogues

I love how you are making games within a game using the dialogue system.
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: WeeWillie Dialogues

Right now I'm working on a more ambitious project called Slave Bazaar. You buy and train slaves, and it has a save feature so you can continue to play a game over many sessions. It's kind of like Slave Trainer meets Trials of the Sorceress.

An idea for this project: What if you make it so that one plays the part of both slave owner and slave, with "the game" being represented by the HIM character.

Each scene has a new client (HIM) with certain likes. You need to pick the right slave to get max cash and you also need to work the client appropriately to *ahum* "suckseed". The HIM-lines reflect his satisfaction or lack thereof, so you can pick a better slut from your stable next time. Maybe some slut selections will even be so bad that you have to sell whores to pay compensation! As you progress, you can afford more top level slaves to satisfy more demanding clients.

Yes it complex, but I think it could be both hot and entertaining. If anybody can do it, it's you WW!
 

gekker

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Jan 30, 2014
Re: WeeWillie Dialogues

I would second Succubus, and throw in a vote for another inhuman. That was the best part of trials IMO, all these mythical creatures, monsters, and ghosts you were dealing with rather than just normal women.

I vote zombie also, if I can have a second vote. Crystal was pretty original, but it wouldn't necessarily have to be her. Anyway undead chicks are cool.
 

WeeWillie

Content Creator
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Nov 8, 2013
Re: WeeWillie Dialogues

Slingerbult said:
An idea for this project: What if you make it so that one plays the part of both slave owner and slave, with "the game" being represented by the HIM character.
That's a very interesting idea, but it's not really my style. I like roleplaying games, where the player takes on the role of him. That's why I rarely do HIM dialog lines, because I don't want to break a player's immersion by having words come out of his mouth that you don't agree with.

Also, already this project is giant, and I'm still just working on infrastructure, not real dialog yet. I'm too deep into the current design to change it. Thank you for the suggestion though.
 

ZipMip

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Joined
Nov 14, 2012
Re: WeeWillie Dialogues

WeeWillie said:
Pim_gd said:
I like the non-human girls. They have this whole special trait to them.

Okay, already have a demon covered. With the clothing and body assets I currently have in SDT, I think I could pull off one of these:

Angel, Shemale Succubus, Female Succubus, Vampire, Zombie, Ghost (all clothing would be turned white), Mermaid (though you wouldn't be able to put any type of lower body clothing on her, and fucking poses would probably mess up) Wood Nymph, Elf

Which one of those sounds most interesting to you, Pim?

Just my two cents, I think Mermaid would be cool since we haven't seen that in your dialogues before :-)
 

lohengramm

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Joined
Mar 28, 2013
Re: WeeWillie Dialogues

Given the vagina problem with mermaids, just give her a uvula-clitoris, a'la Deep Throat.

And make it so that if you click the fucking position button on the mermaid, she just switches into Angry mood for a while and berates you for being an idiot.
 

bozonl

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Joined
Oct 24, 2014
Re: WeeWillie Dialogues

To begin with; thank you for your excellent work! ;)

I encounter a couple of issues though. Mainly with the trials of the Sorceress:
1. The arousal state is not reset at beginning of the scene.
2. I have problems with how deep we go. The first scene with Sprout, the wood elf, you have to be very careful. But for some reason penetrating to about 30% goes well. But then all of a sudden, with the slightest touch, it goes from 30% to beyond 70%. For some reason, I cant go from 30% to 40%..
3. Switching to 'options' screen and back, or switching to an other application and back, sometimes results in a full penetration, without my interference.
4. It would help if we get an arousal indicator of the 'victim' on screen.
5. At some points Sprout or Erika say, that she want it harder and deeper.. That's a lie.. If you do, she will say; I don't like to be forced.. resulting in some major penalty.. I read a bit at the dialogs, to figure out what they did. If the victim says. I don't now for sure I liked it, it's a -1 points.
Today I got lucky and was able to don't make any mistakes, which resulted in finishing within half an hour :D
6. I don't understand what I should do with Desire.. If I get her excited, the strangest thing happens; He/I will come, without being exited ??? . Both first indicators are 0% or below 1%, but somehow I spray over here ::) :P :-\ ?!

I hope you can give some hints to iron out some of those issues.

Anyways, I really enjoy what you made, please keep it UP!! ;D :-*
 

bozonl

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Oct 24, 2014
Re: WeeWillie Dialogues

I managed to complete the "Trials of the Sorceress", with a lot of retries ;D

Reinstall from scratch helped a bit. Try to tweak settings does interfere with the script. It took quit some time to understand what to do and don't.

Thanks for making this game, I think it's one of the best additions to SDT! ;)
 

WeeWillie

Content Creator
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Nov 8, 2013
Re: WeeWillie Dialogues

bozonl said:
I managed to complete the "Trials of the Sorceress", with a lot of retries ;D

Reinstall from scratch helped a bit. Try to tweak settings does interfere with the script. It took quit some time to understand what to do and don't.

Thanks for making this game, I think it's one of the best additions to SDT! ;)

Thank you Bonzonl. I'm sorry I didn't get back to you about the issues you were having, because I didn't understand exactly what you were saying your issues were. What did they turn out to be? What settings fixed it for you? The reason I put everything into a bundle is to lower the chances of issues by giving a known setup for the loader and needed mods. Was this not enough?
 

bozonl

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Oct 24, 2014
Re: WeeWillie Dialogues

WeeWillie said:
Thank you Bonzonl. I'm sorry I didn't get back to you about the issues you were having, because I didn't understand exactly what you were saying your issues were. What did they turn out to be? What settings fixed it for you? The reason I put everything into a bundle is to lower the chances of issues by giving a known setup for the loader and needed mods. Was this not enough?

Thank you too, for your response. I am sorry I am not 100% clear, explaining the 'issues'.
Issue 1. State of your victim is taken over for some part to your next victim, in the next scene. It's funny she spit out cum already, while you didn't even start yet :P
Issues 2 & 3 are some minor flaws of SDT itself. Issue 2 is the problem you can not add softly more penetration between 30 and 70%, unless you take half an hour to get the victim that far.
Issue 3 is where you leave the option screen and somehow the game thinks your mouse pointer is to the far right, resulting in a hard full penetration.
Issue 4, Like your own stats on arousal on screen, it would be helpful to see the state of your victim. It would be more clear how your actions are effecting the state of your victim.
Issue 5: I got through the Sprout scene better, because I ignored most hints I got. At the point she is going to touch herself, things get a bit easier. And with issue 2 under control, it was easier to not upset Sprout. The Sprout scene was the most rewarding, because of the difficulty.
Issue 6: Really a pain in the butt :D Some actions result in some sort of arousal state of yourself. Like slapping her, is very dangerous for yourself. Some counter is adding your arousal in the background, which you don't see on screen.

I am sorry for the long posts, but I hope it helps ;)
 

powert113

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Sep 7, 2014
Re: WeeWillie Dialogues

Firstly I loved playing your games but for Trials of the Sorceress game can you please add some sort of buttons to pick wich woman you go to, I think it will really help players or at least me as sometimes I obnly want to play one women
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: WeeWillie Dialogues

powert113 said:
Firstly I loved playing your games but for Trials of the Sorceress game can you please add some sort of buttons to pick wich woman you go to, I think it will really help players or at least me as sometimes I obnly want to play one women
I'm currently buried in my new project where I may have bitten off more than I can chew :). I want to get an alpha version of that out before I go back to any of my older dialogs and upgrade them. Once I get the alpha out for the new project, you may rather that I spend time on that instead of upgrading Trials. Let's see what you think. I'm trying to get the alpha out as soon as I can, but even the incomplete alpha version is HUGE.
 

powert113

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Sep 7, 2014
Re: WeeWillie Dialogues

WeeWillie said:
powert113 said:
Firstly I loved playing your games but for Trials of the Sorceress game can you please add some sort of buttons to pick wich woman you go to, I think it will really help players or at least me as sometimes I obnly want to play one women
I'm currently buried in my new project where I may have bitten off more than I can chew :). I want to get an alpha version of that out before I go back to any of my older dialogs and upgrade them. Once I get the alpha out for the new project, you may rather that I spend time on that instead of upgrading Trials. Let's see what you think. I'm trying to get the alpha out as soon as I can, but even the incomplete alpha version is HUGE.
no I like the sound of what you're doing and I hope I can play the alpha soon ;D
I just ment it as constructive critisisem as the lack of options in Trials pissed me off. I would get stuck on the vampire even if I knew what I to do. But honestly 3 almost 100% games and a alpha of a new game sound better then 3 well rounded games.
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: WeeWillie Dialogues (Slave Bazaar Alpha 11/17/14)

I've just posted an alpha version of my latest project, Slave Bazaar. This is an alpha, so many features aren't in yet, and only one slave girl is fully functional. The files are large, so I'm sure there are lots of bugs I haven't found. I just wanted to get it out there so people could help me track down bugs and give feedback on what you like or dislike about it.

Known Bugs:
* Sometimes when you hold the girl down and choke her out, her dialog lines don't fire. This seems to be a bug within DialogueActions or vanilla SDT.
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: WeeWillie Dialogues (Slave Bazaar Alpha 11/17/14)

Just tried it for a bit and... wow. I can't believe you managed to actually design this within SDT. Amazing.

No bugs so far either, although admittedly I wasn't very creative.

Just wanted to ask, is it possible to make the game react to the buttons faster? It does feel a little slow, admittedly.
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: WeeWillie Dialogues (Slave Bazaar Alpha 11/17/14)

VincentL said:
Just wanted to ask, is it possible to make the game react to the buttons faster? It does feel a little slow, admittedly.
Sadly, I don't think so. The buttons will only work when another line isn't firing, and they seem to get even less responsive when the frame rate goes down. Maybe someone like Pim_gd, sby, or MG could work some magic, but its beyond me.
 

gekker

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Jan 30, 2014
Re: WeeWillie Dialogues (Slave Bazaar Alpha 11/17/14)

Wow man, this is truly ambitious stuff. I definitely like what I see so far.

Question first then I'll post some issues I ran into. What is the general idea behind breaking a girl? I'm not exactly clear on what to do. Are we trying to lower one or more of the values (Love, Pride, Arousal), raise one or more of the values, or some do some combination that results in "breaking" in different ways. I understand if you don't want to give it all away, but just some guidelines on what the general process is and what some possibilities will be.

As far as playing I ran into a couple of issues, when I tried the wedding costume on Plexia and went to equip it, all buttons disappeared and the game stalled. The characters still moved but there was no dialogue or interface. School girl worked fine. I only tried it for a bit and I'll post in this thread when I come across other things.

Are there particular errors that you are aware of and don't want people to bother mentioning or any aspect you want tested out more than others?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: WeeWillie Dialogues (Slave Bazaar Alpha 11/17/14)

You've implied that currently playing lines prevent buttons from working.
Why not halt all dialogue forcefully on press?
 

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