WeeWillie said:It's part of my new WeeWillieMod that is part of the bundle. In a dialog, I use the triggers [WW_LINKBREATHTOSTAT_Arousal_70_60] and [WW_LINKBREATHTOSTAT_Pain_70_45]
On a timer, the mod checks the value of her arousal and pain and caps her breath if needed. For example, the arousal line has 70 as the arousal start value and 60 as the maximum cap at 100 arousal. Thus, when her arousal gets to 71, the cap slowly is applied in a linear fashion until it is capped at 60% breath when she is at 100 arousal. Thus, she'd be capped at about 75% breath at 85 arousal. Make sense?
Yep... makes sense.
I've been trying to work out how/if/when to leverage your new mod... So thank you for the insights ;D
As an aside: I did a build with your mod while testing the "poor button response" issue. I can sort of get it to work in my bundle... But found there are dependencies on versions of other things in your bundle (loader version and/or animtools and/or other?). Oddly enough, the animtools version is 14 (ish?)... but I digress.
Re the poor button response issue... I agree with your synopsis (i.e. lots of lines = poor button response).
Not sure it's a "bug" per se though? More "the nature of the best"... No? ::)
Perhaps the only solution is to re-structure around the notion of a maximum number of lines in the "current" dialogue...?
From my testing at ~1200 lines (including comments and "blank" lines) all is OK (i.e. button response is good). At 2400 all goes to poo poo (and in between, progressive degradation).
Oddly enough... it isn't just line count (as whipping doesn't seem to get affected as much)...?
Also... I haven't yet have a chance to tests if blank lines contribute or not.
WeeWillie said:Regarding the issues some people are seeing with arousal and pain going down too fast, I think this is because I have a timer working on frame rate. Maybe others have faster machines and are getting great frame rates and thus the count down goes much faster than I meant. I'm working on fixing the timers to work on real time instead of on frame rate, so that the decay at the rate I meant them to.
Wow...! A real-time clock... Please, please, plan to expose that for us poor plebs...! ;)