WeeWillie
Content Creator
- Joined
- Nov 8, 2013
Re: WeeWillie Dialogues
EDIT: Nevermind. I just saw your PM, and it looks like you meant "change Slave Trainer to delay pull-down choices to streamline the interface and create a more linear story experience." I'd thought about that before, and had trouble coming up with intuitive reasons as to why options open up. What is keeping you from turning the girl around and fucking her from the start? She's not bound in the pose (can't really do that... unless having wrist cuffs means there's a chain between them).
I also wanted to support players staying in their favorite mood. For example, maybe you like the girl being sassy, and never want her to switch to scared. I was planning on a feature to blocked emotional advancement, like "fearless" for the girl who never switches to scared, or "iron will" for the girl who never changes to loathing. However, if I did something like "you can only fuck a girl when she's scared, loathing, or trained", then the player who likes "fearless" girls would never get pose changes.
Hmm, I need to think more, and as always, if anyone has suggestions, let me know. Thanks.
P.S. How do people like the bundled option with all the mods built into a download? I'm planning on adding the MoreClothingV1 mod from sby to my dialogues, which makes the install problem even more complicated. Is it nice having a side build, or do you not use it because you want the dialogues integrated into all your other stuff?
I'm sorry darkwanderer, but I'm not sure I'm following you. Are you suggesting that I change Slave Trainer to not have a pull-down choice but instead have contextual pose changes, or are you suggesting that I add pull-down choices to all of the Trails of the Sorceress girls?darkwanderer said:I do agree with that! After playing a while with slave trainer, I tend to thing that the positions changing, the closing removing, and other options should just be integrated to the progression of the dialogue instead of choosing them from option menu.
I know that it's kind of difficult to know where to place them, because right now, you have different reactions depending on the mood of the girl when you change positions. So creating a more linear storyline would make the dialogue less rich, but maybe would reinforce the enjoyment of playing it.
EDIT: Nevermind. I just saw your PM, and it looks like you meant "change Slave Trainer to delay pull-down choices to streamline the interface and create a more linear story experience." I'd thought about that before, and had trouble coming up with intuitive reasons as to why options open up. What is keeping you from turning the girl around and fucking her from the start? She's not bound in the pose (can't really do that... unless having wrist cuffs means there's a chain between them).
I also wanted to support players staying in their favorite mood. For example, maybe you like the girl being sassy, and never want her to switch to scared. I was planning on a feature to blocked emotional advancement, like "fearless" for the girl who never switches to scared, or "iron will" for the girl who never changes to loathing. However, if I did something like "you can only fuck a girl when she's scared, loathing, or trained", then the player who likes "fearless" girls would never get pose changes.
Hmm, I need to think more, and as always, if anyone has suggestions, let me know. Thanks.
P.S. How do people like the bundled option with all the mods built into a download? I'm planning on adding the MoreClothingV1 mod from sby to my dialogues, which makes the install problem even more complicated. Is it nice having a side build, or do you not use it because you want the dialogues integrated into all your other stuff?