- Joined
- Mar 27, 2016
Max and maya etc support dae file.Hey guys,
I tried extracting the Berserker Eckett files (pgm_02_*_0005) and some of the diffuse dds give me an error when I try to load them in either 3d converter or gimp, is there a way to fix that (extract the dds for that set correctly)? Not sure if I'm doing something wrong here. Some of the dds work but in particular the helmet and foot dds can't be opened.
Also, with certain meshes for certain armors (like this one with the foot armor), when I extract the dae to obj and import into 3ds max, it is very blocky and no matter how I smooth it, it still looks that way -- whereas with other parts (like the ub) it imports without the blockiness, any advice on that?
Thanks!
You can change the settings for importing and exporting.