sby's loader imports (3 Viewers)

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

digitalqueef said:
ok ignore everything I said before, I try watching a video, its just I really dont get this animtools thing how do I load a position.txt into the game? that part I really dont get

animtools documentation 'user guide - loadermode.txt' said:
/************************/
DEFAULT LOADERMODE CONTROLS

animtools has a few default keymappings that may be changed in the 'animtoolsV8settings.txt' file. these default keymappings may not be compatible with all keyboards.

f2 - (key 113, this key may be changed in settings file under 'setloadfunctiontokey') , open up file selection box to load a position file.
f3,f4,f5,f6,f7 - (may be changed in settings file under 'customloadkey#') quickload a position defined in the settings file.
spacebar - holding acts as an additional pushing force for body contact resistance; when it does it triggers the 'bodycontactspaceheldpush' dialog trigger

*positions that are quickload key loaded need to be in the loader's 'Settings' folder


/*******************/

also

animtools documentation 'user guide - loadermode.txt' said:
/*******************/
MODPAGE:
upon the animtools mod being applied, a modpage is added to the loader tab.
this modpage contains a single 'load' button that pops up the file explorer to load an animtools position.
depending on other mods loaded, it may not be the currently shown modpage. use the (<) (>) buttons on the loader tab to navigate through the modpages.




/******************/
 

GenericMan

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May 9, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

animtoolsV8 not outen open me the positions I do? :'(
 

icepik

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Mar 9, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

@sby

Thank you for your work. I was wondering if it will be possible to move the arms of the man with animtool.
 

americanole

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Feb 12, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hello, I have a question regarding moreclothing mod. So, it turns out some .swf files with dynamic hair contain DynamicHair,StaticHair AND HairCostume. For instance, rangiku.swf contains all 3 of those. In order to get that dynamic hair as a scrollable hair model, I'd have to type the following
rangiku.swf=Rangiku:DynamicHair:StaticHair:HairCostume
It will work fine then.

However, there are some some .swf files which contain hats and other headwear, but, unfortunately, are classified as HairCostume. For example, taxi.swf contains sort of hat, which mod is seeing as HairCostume(which is part of hair), so using taxi.swf=taxi:HairCostume would just create a haircut with just the hat. If, however, I'm trying to convert HairCostume to CostumeHeadwear,
taxi.swf=taxi:HairCostume>CostumeHeadwear
mod gets all buggy and moves every single item by 1 space but doesn't create such headwear. Am I doing it wrong or is it not possible to convert hair to clothes.
 

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hugo_boss

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Jul 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I noticed the same thing.
Unfortunately, t doesn't seem to be possible to convert hair to cloths for now.

it would be pretty kick-ass, if sby could implement something like that in the next Vesion.
There are a lot of Hair imports, containing hats, glasses and simillar things. and are meant to be combined with actual hairstyles.
 
W

WonderLlama2008

Re: sby's loader imports; 8/09/2014: too much stuff to list here

I'm experiencing problems with breastexpansionplusV2_4a.

No matter the settings I use, the belly size in debug always remains at 1, and I see no growth.

I have the settings file set to these settings, and no belly size change occurs.

bellyexpansionactive=1
minbellyamount=1 //1-150, the minimum size of her belly.
maxbellyamount=150 //1-150, the maximum size of her belly.
effectivecumbellystart=1 //0+, point where belly starts increasing
effectivecumbellyend=150 //0+, point where belly reaches max size
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

moreclothing comments:
thanks for pointing that stuff out, a quick change in the code fixed the issue. i will upload the modified version sometime when i update other shit.

edit: if people are fluent in the alternate compiler, the fix is to change line 1815 to this line:
Code:
if((m.modType == ModTypes.HAIR || m.modType == ModTypes.HAIR_COSTUME) && differentmodtype == "")



breastexpansion question:
have you tried making her swallow cum? the belly doesn't arbitrarily expand by itself.
also make sure that you get a green message saying something like 'breast expansion settings loaded'
 

Tigek12

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Feb 11, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

First of all thank you for taking the time to do all this.

I REALLY am new to this and suck with the actual implementing of mods (have to upload characters manually every time because I don't get it). I watched your video on how to get loader mods to work but..I redownloaded loader to make sure it was the latest one, and there isn't a Mods.txt folder. You only have a $OVER$ but it came with $INIT$ $OVER$ $RESET$ So...I'm confused on what to do from here :( I'm sorry for wasting your time probably but you clearly like to help out :)
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Tigek12 said:
First of all thank you for taking the time to do all this.

I REALLY am new to this and suck with the actual implementing of mods (have to upload characters manually every time because I don't get it). I watched your video on how to get loader mods to work but..I redownloaded loader to make sure it was the latest one, and there isn't a Mods.txt folder. You only have a $OVER$ but it came with $INIT$ $OVER$ $RESET$ So...I'm confused on what to do from here :( I'm sorry for wasting your time probably but you clearly like to help out :)

since the making of the video, some name changes have occurred.
now the Mods.txt that was in the 'Mods' folder is now called "CharacterFolders.txt" this file describes what character folders the loader has. This is also the same file that is auto-updated if you use the java tool 'ModsFolder.jar'

the other $init$ and $reset$ folders were also added since the video was made


i now realize how old that video is, so it put an outdated tag on it :o
 

icepik

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Mar 9, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I was wondering if it will be possible to move the arms of the man with animtool?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

icepik said:
I was wondering if it will be possible to move the arms of the man with animtool?
currently can't, but you did remind me to grab the old code the loader used to be able to do that functionality. it will probably be in next release.
 

icepik

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Mar 9, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

currently can't, but you did remind me to grab the old code the loader used to be able to do that functionality. it will probably be in next release.

Thanks :D I am impatient to see that.
 

cwking420

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Sep 17, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Yo sby, I was wondering if there was any way to add a her pleasure from contact option to animtools that works like the masturbate on in Dialogue actions. This would be a perfect addition for vaginal positions and could be intersting with other positions as well. I don't know how diffulcult this would be, if its even possible, but I thought I'ld sudgest it anyhow.

EDIT:

Forgot to mention it when I posted the above, but this would only matter if you also added the new line trigger ANIMTOOLS_cum, or something of the like. Either that or tie it into the pleasure percentage tracked by [MASTURBATE_ON] in Dialogue actions.
 

Archer99

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Oct 24, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hello i need help with installing and using mods in the new loader i tryed doing it like the older versions and didnt work
The mod i used for try its the penisrangev4
 

hugo_boss

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Jul 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I noticed a little problem with moreclothing.
If a Hair is added, that includes a HairCostume and the overwrite flag of that Costume is set to true, all Headwear stays invisible, when they are selected.
(or atleast the Headwear Part, that uses the same layer as a HairCostume Part with overwrite = true)


This also happens, when a Hair is loaded the regular way, trough the modding tab. And here it may be supposed to do that.
however when using moreClothing the Headwear stays invisible, even if a different Hair is selected.


This isn't a big deal, since most hairCostumes use overwrite=false anyway, but to be save a simple solution would propably be to set the overwrite boolean to false, before the mod part is forwarded tothe customElementLoader.
 

ModGuy

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Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Animtools auto mode fix:
Code:
var lp = lProxy.createProxy(g.automaticControl, "adjustAim");
lp.hooked = false;

Would be wise to also reset currentPos to a normal value.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

here is animtoolsV9 for those interested:
edit - link removed, can now be found in main post

some interesting things:
- not sure if it was in the previous release, but there are essentially edit mode controls capable while loaded as a mod, found on the mod tab if enabled (i think i left them on as default).
- added a bunch of props and a new buttonpage to support manipulating them. if you don't like how they do not center over the mouse when you place them, blame the creators of the svgs xD
- added that fix modguy suggested to have non-demonic auto mode (come on, it was clearly a feature)
- there is probably other small stuff i am forgetting


just like my typical lazy self, going to leave it here for people to try out, then i will do a formal update after any issues have been settled out
 
S

shigoshi

Re: sby's loader imports; 8/09/2014: too much stuff to list here

awesome mods however been having an issue with the breast expansion one. It seems to not work for me. The buttons in the loader option menu work however I have had only one moment of success that lasted a frame before disappearing after hitting the reset button (then everything broke...).

Just wondering if there is anything possibly wrong with it or certain things I should be wary of (because all i can seem to get it her to puke and that's it)
 

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