sby's loader imports (2 Viewers)

LN1990

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Jul 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

You fixed those bugs I found? :P
 

Lizoran

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Oct 7, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
EDIT - OH MY GOSH VANILLA CHARACTER SAVING WORKS.
i thought saving characters with the loader was broken so i didn't try to implement any compatibility.
Wait nobody else tried it? I've had that since loader 5.23 and i thought that it was because of something in my computer but if it can work with others then maybe you should support it.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

TM94 said:
You fixed those bugs I found? :P
hopefully the changes i made fixed that.


Fenrir said:
Wait nobody else tried it? I've had that since loader 5.23 and i thought that it was because of something in my computer but if it can work with others then maybe you should support it.
not exactly sure what you said. the loader fixed it's saving in the 5.23 version?
in any event i don't need to add support for saving because it seems it already works because of how i implemented it on top of the vanilla framework.
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Re:moreclothingV1:
If I load the game, hit play and then load a character (with a dialogue, etc.) from the loader this works fine. The dialogue (using DA 2.04 and Loader 5.34) will find the new clothing and display them at the appropriate times int he game.
However, if I load the game, go to options, load a character and then hit play my dialogue will fail to find the clothing mods that it found in the above sequence.
Does moreclothingV1 need to be loaded before going to the character folder and loader a character through the Loader?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
Re:moreclothingV1:
If I load the game, hit play and then load a character (with a dialogue, etc.) from the loader this works fine. The dialogue (using DA 2.04 and Loader 5.34) will find the new clothing and display them at the appropriate times int he game.
However, if I load the game, go to options, load a character and then hit play my dialogue will fail to find the clothing mods that it found in the above sequence.
Does moreclothingV1 need to be loaded before going to the character folder and loader a character through the Loader?
if the game is paused or in the startup phase (before you press the play button on the main menu), the loading of the moreclothing mods will pause.
there is also some time before the clothes are actually loaded (for me it is like 3 seconds due to number of them), so to use the new clothes you do have to let them load first.

i should also point out that if you load any clothing mods while moreclothing is loading, shit is going to go down, and things will break. the clothing you load will be an unexpected addition to the clothing moreclothing is trying to load, and things will be mistaken for other things. the specific order that moreclothing loads in will get messed up. i am not sure yet how to prevent people from doing this besides ripping out the ability to load mods beforehand, and then putting it back in afterward.
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
if the game is paused or in the startup phase (before you press the play button on the main menu), the loading of the moreclothing mods will pause.

As near as I can tell it does not resume loading moreclothing if you hit play after loading a character folder.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
sby said:
if the game is paused or in the startup phase (before you press the play button on the main menu), the loading of the moreclothing mods will pause.

As near as I can tell it does not resume loading moreclothing if you hit play after loading a character folder.
feel free to upload your folder and describe what you try to load. what i said before is probably happening, but there could be other reasons that i am not aware of.


on another subject, an option for editmode controls has been added to the next release of animtools. this way people might tweak animtool positions they have loaded in-game if they are familiar with the controls. (move arm here, adjust legs to be there.. what not)
not sure if i will have the drawn markers or not. .. probably.
 

Gameboy739

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Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

does anyone know how to get the noblink mod to work?
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

A position I made has her always coughing even though there is nothing in her mouth. (I suspect it is because her mouth is above (vertically) his penis some distance. Anything that elevates her head seems to do this.)

Is there a way to override it so she will not cough with this animation?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Gameboy739 said:
does anyone know how to get the noblink mod to work?
yes, i can guarantee that there is at least 1 person that knows how to get the noblink mod to work.
the vagueness of your question doesn't really help if your stuff isn't working. look at savings guide : http://www.sdtmods.com/index.php?topic=3601


aztlan said:
A position I made has her always coughing even though there is nothing in her mouth. (I suspect it is because her mouth is above (vertically) his penis some distance. Anything that elevates her head seems to do this.)

Is there a way to override it so she will not cough with this animation?
should have uploaded the position with the post. also, is there any specific things you are doing to recreate this coughing?
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
aztlan said:
A position I made has her always coughing even though there is nothing in her mouth. (I suspect it is because her mouth is above (vertically) his penis some distance. Anything that elevates her head seems to do this.)

Is there a way to override it so she will not cough with this animation?
should have uploaded the position with the post. also, is there any specific things you are doing to recreate this coughing?

Just loading the attached file will cause her breath to drop from 100 to somewhere between 50 & 60 with coughing, heavy breathing and gagging (or at least it does for me.) She then gradually recovers up to 100. This happens whether I load it with DA or using F2 with a fresh Play.
 

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sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
sby said:
aztlan said:
A position I made has her always coughing even though there is nothing in her mouth. (I suspect it is because her mouth is above (vertically) his penis some distance. Anything that elevates her head seems to do this.)

Is there a way to override it so she will not cough with this animation?
should have uploaded the position with the post. also, is there any specific things you are doing to recreate this coughing?

Just loading the attached file will cause her breath to drop from 100 to somewhere between 50 & 60 with coughing, heavy breathing and gagging (or at least it does for me.) She then gradually recovers up to 100. This happens whether I load it with DA or using F2 with a fresh Play.
tried it by loading animtools manually and loading the position through the shortcut key: she does cough once upon loading, but stays normal after that. i believe i added the 'resetusedvariables' function call upon loading positions in V8 to specifically prevent things like getting stuck coughing all of the time. so not sure how to recreate the coughing. if anyone else cares to try this out tell me if you get similar/different results.
 

Gameboy739

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Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
Gameboy739 said:
does anyone know how to get the noblink mod to work?
yes, i can guarantee that there is at least 1 person that knows how to get the noblink mod to work.
the vagueness of your question doesn't really help if your stuff isn't working. look at savings guide : http://www.sdtmods.com/index.php?topic=3601


aztlan said:
A position I made has her always coughing even though there is nothing in her mouth. (I suspect it is because her mouth is above (vertically) his penis some distance. Anything that elevates her head seems to do this.)

Is there a way to override it so she will not cough with this animation?
should have uploaded the position with the post. also, is there any specific things you are doing to recreate this coughing?

Sorry about the little info. I was trying to say that even when i load it through the modding tab and save it in the $INIT$ folder, it still won't load.
 

Jivix

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Jun 30, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

In an older version of BreastExpPlus, I was able to reverse the effectivecumbodystart and effectivecumbodyend with the result of the body shrinking as effectivecum increases. After updating to the latest version, I noticed that functionality is no longer there. Instead, the body snaps to maximum size (which is the smaller number in this case - I set it to 0) and does not change with effectivecum.

Is there any way this functionality can be re-implemented?
 

Zenacalelith

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Dec 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I tried to use the moreclothingV1 mod, but am having trouble getting it to work, after I got it to run I got an error message saying "Mod Loading Failed." and none of the new clothes (from the "moreclothingmods" folder) were added to the menus, I tried running it both of the ways you put in your notes but no luck. Can you please tell me what I might do to get it to work?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Jivix said:
In an older version of BreastExpPlus, I was able to reverse the effectivecumbodystart and effectivecumbodyend with the result of the body shrinking as effectivecum increases. After updating to the latest version, I noticed that functionality is no longer there. Instead, the body snaps to maximum size (which is the smaller number in this case - I set it to 0) and does not change with effectivecum.

Is there any way this functionality can be re-implemented?
uploaded a new version with a small change, probably does that now. it is the same download link


other people's questions:
 

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Zenacalelith

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Dec 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I have the files setup the same way as in your pic but I am still getting a "Mod Loading Failed." error. The mod itself is loading fine (the new BGs and body mod menus load, so I know it has loaded), it is just not loading the items in the "moreclothingmods" folder.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zenacalelith said:
I have the files setup the same way as in your pic but I am still getting a "Mod Loading Failed." error. The mod itself is loading fine (the new BGs and body mod menus load, so I know it has loaded), it is just not loading the items in the "moreclothingmods" folder.
i made a video called 'moreclothingV1 video', in original post. shows some setup and features of the mod
 

Zenacalelith

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Dec 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Ok, I watched the vid and I managed to get it to work by extracting everything to my desktop and running it from there, so thanks for your work and help.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Zenacalelith said:
Ok, I watched the vid and I managed to get it to work by extracting everything to my desktop and running it from there, so thanks for your work and help.
if you can find out what is different that made it work it could be helpful for future users.
... maybe you use weird/not default settings?

edit - i realized that i did the settings manually, so putting the settings file in the 'Settings' folder might not actually work, gotta place it in the same place as the mod. documentation has been updated
 

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