sby's loader imports (8 Viewers)

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hai, don't want to be a nuisance, but when will you post the eye mod thingy I requested? :)

I r excite.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

wickd said:
Hi,

sorry for bothering you guys, but i can't seem to get moreclothingv3 to run smoothly.

I have set it up in the init - folder, so it should load at the beginning of the game.

Unfortunantly it can't load the clothes, it always stops loading at some point (in most cases 59/117).

Can you tell me how the mods counts the different cloths, so that i know what clothes are causing the problem, or do you see any other solution?

Thy in advance,

wickd
hmm, i thought i threw in some checks so if it gets stuck to ignore loading that mod and throw up an error message on the one causing the issue. the mod would be the 59th entry in your moreclothing settings. next version will have the name of the mod it is loading along with its number to help with these kind of issues.

VincentL said:
Hai, don't want to be a nuisance, but when will you post the eye mod thingy I requested? :)

I r excite.
i am in the mix of passing stuff around. i will probably do a big update when mg uploads the next loader with the new template extension i just gave him. or if he has update schedules like i do and never updates, i will release the template extension myself along with all my other junk i need to upload
 

Bluey5

Potential Patron
Joined
Aug 22, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

The hand problem is getting way out of control for me now. It happens mostly all the time when I even try to change positions.

I edit the hands back to normal how they are supposed to be, no problem. Then when I start the game up and load that position, it goes back to retard hands...like what the hell? Now I can't tell the difference between if I messed up in editing the position, or if it's the retard hand syndrome haunting me... It's so frustrating. >:(
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Bluey said:
The hand problem is getting way out of control for me now. It happens mostly all the time when I even try to change positions.

I edit the hands back to normal how they are supposed to be, no problem. Then when I start the game up and load that position, it goes back to retard hands...like what the hell? Now I can't tell the difference between if I messed up in editing the position, or if it's the retard hand syndrome haunting me... It's so frustrating. >:(
i sent you a message, tell me if this fixes it
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Heya sby. I'm not sure if I already asked you this, so I apologize if I'm asking a second time.

When a bra is worn, any nipple piercings disappear. The usually makes sense because they would be under the bra. I'm thinking about making a bra or two that is open around the nipple area. Is there a possibility of a MoreClothing option to not hide piercings? I guess the caveat would be that some tops would want to hide the piercing, so there would need to be some handling of the bra not hiding the jewelry but the top then hiding it if they cover the breasts. Tops like the open robe would not do any hiding. Oof, this gets complicated. Thoughts?
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Off the top of my head, I would add a frame listener, which checks to see if the nipples are visible, and if they are make the piercings visible as well. Since you would presumably never have a situation where the piercings are visible but the nipples aren't (unless you going for the Invisible Woman or something, I guess).
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

WeeWillie said:
Heya sby. I'm not sure if I already asked you this, so I apologize if I'm asking a second time.

When a bra is worn, any nipple piercings disappear. The usually makes sense because they would be under the bra. I'm thinking about making a bra or two that is open around the nipple area. Is there a possibility of a MoreClothing option to not hide piercings? I guess the caveat would be that some tops would want to hide the piercing, so there would need to be some handling of the bra not hiding the jewelry but the top then hiding it if they cover the breasts. Tops like the open robe would not do any hiding. Oof, this gets complicated. Thoughts?
vanilla will permit nipple piercing sticking out of shirts with a bra off xD
i was gonna add your bra mods to moreclothing, but the ones i had had the nipple included, so i left them out. still worked well for testing though.
hmm, i could add a +nippiercing option to go alongside the nipple option, but once again i think its uses will be even more limited xD


for those that care, i uploaded stuff
go my beta testers!
also, shout out to bluey who helped test animtools hand changes
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
i was gonna add your bra mods to moreclothing, but the ones i had had the nipple included, so i left them out. still worked well for testing though.
I have a version of the bra without nipples that works dandy with your show nipple option. If you remember, you gave me a sneak build of MoreClothing with that change. Now that you have the new feature posted in MCV4, I'll post the nippleless one. ThinBra didn't have the nipple problem. Did you not include that one? :(

sby said:
hmm, i could add a +nippiercing option to go alongside the nipple option, but once again i think its uses will be even more limited xD
I guess we can reopen the question once I've built a couple bras that need it, and you can judge if its worth it. Thank you.

Also, you say the MoreClothingV4 requires loader version 5.41, but it looks to me like the latest version posted of the loader is 5.40? Will MCV4 still work?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; oct 23 2014: stuff n such

Update issued. It's more of a dev update, sby REASSURES me he has TESTED it so all bug reports his way.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

MG said:
Update issued. It's more of a dev update, sby REASSURES me he has TESTED it so all bug reports his way.
yes..... tested it ::)
that is what we have a community for

(i did play around with some of my mods, and nothing seemed to break. i'd say a plentiful 5% test coverage xD )
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

I'm having a dickens of a time trying to get animtoolsV12 to give a very resistive animation. I'm trying to make a tight resistive anal position, similar to first throating. I've played bunches with
resistence with bodycontact = enabled
resistance starting distance= small to start quickly
starting resistence = a huge range of numbers, but doesn't seem to change much
movement resistence mult = very low to try to keep it resistive.
resist override max = 200 (large?)

But no matter what I try, he just slides in super easy.
Do you have an example of a fuck or anal position where it the resistance matches the behavior of the throat? Back when I used V8 there was a resistance, but with V12, it just super slippery all the time.
What am I doing wrong?
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

In animtoolsv13, setting useshade=0 doesn't seem to prevent the screen from going to black when a new position is loaded.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

aztlan said:
In animtoolsv13, setting useshade=0 doesn't seem to prevent the screen from going to black when a new position is loaded.
hmm, tested it and it seemed to function as normal....

with the new loader, settings from the character folder are now attempted to be loaded before the settings from the settings folder (to allow customizable settings per character)

so if you leave a copy of animtoolsv13settings in your character folder, and have a changed copy in your settings folder, the character folder version will be loaded and not the one in your settings folder

weewillie: in the older versions of animtools (i think you are right on the version 8, it should have a copy of the position) i had the doggy6 position have very resistive animation that was supposed to be similar to the throat resistance. i changed it when somebody suggested having a more realistic resitiveness for the doggy position. you should be able to grab the relevant settings from that old version of that position and they should work pretty well. if you have trouble with it, i can dive back into position editiing and i will make a more resistive version that you can base it off
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
weewillie: in the older versions of animtools (i think you are right on the version 8, it should have a copy of the position) i had the doggy6 position have very resistive animation that was supposed to be similar to the throat resistance. i changed it when somebody suggested having a more realistic resitiveness for the doggy position. you should be able to grab the relevant settings from that old version of that position and they should work pretty well. if you have trouble with it, i can dive back into position editiing and i will make a more resistive version that you can base it off

I loaded doggy6 under V8 and I see the resistance you speak of, but when I load the same file doggy6 under V12, the resistance is gone. You just slide right in on the first stroke. What has changed? Should I just use V8 if I want resistance to work?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

with doggy6, if you change:
movement resistance mult
which is currently a wickely high value of 6 to something like 0.02, you should see a big difference.

animtools in edit mode has the 'current body resistance' shown up top
above 3 is pretty hard, below 1 is pretty loose



also, while testing if you want to reset current resistance, the 'vars' button will reset it to its max value



edit - for those that downloaded animtoolsV13 before this post, there is a bug with the modpage if you use enableinloaderediting. i uploaded a fixed version. (this also applies to the 3rd loaderpack which is currently being updated and uploaded)
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

Yay, teh eye mod is here! It works, thanks a lot :)

Btw, just two little questions/ideas:
1) Would it be possible to add a setting to how fast the eye opening/closing animation is? Would be cool to make it even smoother (it's a little sharp now).
2) Ok, how the hell do I explain this so it makes sense... Is there a way to add an additional delay after the penis leaves her mouth, so that her eyes don't open if it leaves the mouth only very briefly (and only open after a second or so of not sucking)? If it's not a deep blowjob it can sometimes look like she has some weird eye behaviour :p

Either way, V. is happy, 10/10, would request a mod again.
 

Dotar

Vivacious Visitor
Joined
Apr 25, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

found a slight problem with moreclothingV4

All thicker thigh mods that I use wont load from the menu(CharacterFolder), I need to manually add them from inside the game without shortcuts and then they work just fine.

Any idea what might be causing this?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

VincentL said:
Yay, teh eye mod is here! It works, thanks a lot :)

Btw, just two little questions/ideas:
1) Would it be possible to add a setting to how fast the eye opening/closing animation is? Would be cool to make it even smoother (it's a little sharp now).
2) Ok, how the hell do I explain this so it makes sense... Is there a way to add an additional delay after the penis leaves her mouth, so that her eyes don't open if it leaves the mouth only very briefly (and only open after a second or so of not sucking)? If it's not a deep blowjob it can sometimes look like she has some weird eye behaviour :p

Either way, V. is happy, 10/10, would request a mod again.
i think both would be pretty easy to add.
if you know anything about programming, you might even be able to easily tweak the mod to how you like if you grab the alternate compiler. if not i will glance at it eventually.




Dotar said:
found a slight problem with moreclothingV4

All thicker thigh mods that I use wont load from the menu(CharacterFolder), I need to manually add them from inside the game without shortcuts and then they work just fine.

Any idea what might be causing this?
a bit vague what you are describing.
are the thigh mods setup to be one of the mods to be added with moreclothing through the settings?
are you trying to add them into the menus through the extractvanillapieces option?
are you trying to not do either, and just attempting to load them while moreclothing is active and they seem to fail?

link to a specific mod for me to try it out with, for whatever you are doing

blind guesses: the body part of the thighs are placed on the body menu and you didn't see them, while the clothing part of the thighs are placed on the bottoms menu which you did see
 

Dotar

Vivacious Visitor
Joined
Apr 25, 2012
Re: sby's loader imports; oct 23 2014: stuff n such


Dotar said:
found a slight problem with moreclothingV4

All thicker thigh mods that I use wont load from the menu(CharacterFolder), I need to manually add them from inside the game without shortcuts and then they work just fine.

Any idea what might be causing this?

a bit vague what you are describing.
are the thigh mods setup to be one of the mods to be added with moreclothing through the settings?
are you trying to add them into the menus through the extractvanillapieces option?
are you trying to not do either, and just attempting to load them while moreclothing is active and they seem to fail?

link to a specific mod for me to try it out with, for whatever you are doing

blind guesses: the body part of the thighs are placed on the body menu and you didn't see them, while the clothing part of the thighs are placed on the bottoms menu which you did see

So what I do is I have these loading automatically from mods.txt:

FinishesCounter.swf
VigourCounter.swf
PleasureCounter.swf
BreathCounter.swf
HeldBreathCounter.swf
allalphaslidersV4.swf
CumInMouthCounter.swf
TemplateExtensionV4_sby.swf
penisrangeV4.swf
superbreastV2.swf
strandlimitV2.swf
throatcumbulgeV2.swf
cheekbulgeeditV2.swf
swallow.swf
animtoolsV8.swf
breastfirmnessV1.swf
futabreasts.swf
deepthroatactionsV3.swf
MakeHerCum_V1.0.swf
autohueregV2.swf
moreclothingV4.swf

Then I got thickened thighs/thickened garter belt etc the bigger booty mods set on the CharacterFolder, that I load from the ingame menu if I want to turn them on, however nothing happens from the normal thickened legs and if I try the fishnet mod, this happens:

tK7u4Xd.jpg


I tried disabling templateExtension, alphaslider, etc.. its the moreclothingV4 causing it ;(
their working fine on moreclothingV2 (Which I'm forced to use now)
 

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