sby's loader imports (8 Viewers)

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

Dotar said:
good info
got a fix

if you goto line 2064 and change:
g.characterControl.setSkin(g.characterControl.currentSkin);
to:
g.characterControl.setSkin(g.characterControl.currentSkin, modactive);
and then compile it with the alternate compiler, that should work


i don't know if i will upload the bugfix or just leave it until next version, depends if others notice that their body mods are cleared whenever her tan is changed xD (tan is changed when loaded through loader character folder as well)
 

Gameboy739

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Joined
Oct 14, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

what are overtops for? Like an example of a certain clothes.....type...thing........ ???
 

Mikeayal

Potential Patron
Joined
Apr 13, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

So not quite sure what happened but recently I downloaded your pack thing and after loading a animtool position, then resetting it, when I go to change it to face fuck mode, in the upper right hand corner it displays in red text "SET: ATV_facefuck.txt not found" now I have no clue where that file is in the original loader so I can't just copy and paste it (Or whatever I have to do) in order to put it in the pack you have on the first page.

Any advice on how I can fix that?
 
M

mashman

Re: sby's loader imports; oct 23 2014: stuff n such

PLEEEASE for the lov of fucking christ can somebody make a loader with this already installed before i lose my fucking mind
 

Dotar

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Joined
Apr 25, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
Dotar said:
good info
got a fix

if you goto line 2064 and change:
g.characterControl.setSkin(g.characterControl.currentSkin);
to:
g.characterControl.setSkin(g.characterControl.currentSkin, modactive);
and then compile it with the alternate compiler, that should work


i don't know if i will upload the bugfix or just leave it until next version, depends if others notice that their body mods are cleared whenever her tan is changed xD (tan is changed when loaded through loader character folder as well)

This is something I dont know how to do myself, but I'm glad it will be fixable in future :)

Guess I'll just wait for fix or next version until then I will continue using V2 ^^
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

ShadowXSasuke said:
what are overtops for? Like an example of a certain clothes.....type...thing........ ???
stuff that should go over the regular tops... jackets, open hoodies, coats etc

mashman said:
PLEEEASE for the lov of fucking christ can somebody make a loader with this already installed before i lose my fucking mind
loaderpack


Mikeayal said:
So not quite sure what happened but recently I downloaded your pack thing and after loading a animtool position, then resetting it, when I go to change it to face fuck mode, in the upper right hand corner it displays in red text "SET: ATV_facefuck.txt not found" now I have no clue where that file is in the original loader so I can't just copy and paste it (Or whatever I have to do) in order to put it in the pack you have on the first page.

Any advice on how I can fix that?
it is one of the positions that should come with the loaderpack:
Loader5.41/Settings/animtools_positions/ATV_facefuck.txt

seems to work fine for me, so not sure if you are moving files around...unless you are on a mac/linux system and i did not use universal filepaths. if this is the case tell me so i can tweak the filepath code
 

Gameboy739

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Joined
Oct 14, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
ShadowXSasuke said:
what are overtops for? Like an example of a certain clothes.....type...thing........ ???
stuff that should go over the regular tops... jackets, open hoodies, coats etc

So, for this one i would change costume top to overtop?

(Anorak no Sleeves.swf=Anorak No Sleeves:CostumeCollar:CostumeTop>CostumeCollar)

IDK :(
 

Gameboy739

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Joined
Oct 14, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

Do you plan on making super breast and belly available to all colors?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

ShadowXSasuke said:
sby said:
ShadowXSasuke said:
what are overtops for? Like an example of a certain clothes.....type...thing........ ???
stuff that should go over the regular tops... jackets, open hoodies, coats etc

So, for this one i would change costume top to overtop?

(Anorak no Sleeves.swf=Anorak No Sleeves:CostumeCollar:CostumeTop>CostumeCollar)

IDK :(
the new overtop modtype would be utilized by artists & such that use my alternate loader template. moreclothing does not change where clothing is placed, just what menu they are controlled by.

ShadowXSasuke said:
Do you plan on making super breast and belly available to all colors?
superbreast just does scaling of the breasts, so it should already work with the other skin tones. (although i never tried it xD )

superbelly would require an artist to create the other animations, as i do not do artwork for sdt.
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
VincentL said:
Yay, teh eye mod is here! It works, thanks a lot :)

Btw, just two little questions/ideas:
1) Would it be possible to add a setting to how fast the eye opening/closing animation is? Would be cool to make it even smoother (it's a little sharp now).
2) Ok, how the hell do I explain this so it makes sense... Is there a way to add an additional delay after the penis leaves her mouth, so that her eyes don't open if it leaves the mouth only very briefly (and only open after a second or so of not sucking)? If it's not a deep blowjob it can sometimes look like she has some weird eye behaviour :p

Either way, V. is happy, 10/10, would request a mod again.
i think both would be pretty easy to add.
if you know anything about programming, you might even be able to easily tweak the mod to how you like if you grab the alternate compiler. if not i will glance at it eventually.
I'm pretty much completely clueless about it, unfortunately. Would be awesome if you could implement that :)
 

Muhlenkamp

Potential Patron
Joined
Mar 31, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

Hi!

How can I prevent my body and breast size changes from reseting after each load with breastexpansionplus. I want to start her cum eating with a quite big body and breast, but after the first load, her body and tits become smaller...

Thank you for your help!
 

MetaKnight145

Potential Patron
Joined
Jul 14, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

What is TemplateExtentionV3+? Cause the more clothing won't work without it.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

MetaKnight145 said:
What is TemplateExtentionV3+? Cause the more clothing won't work without it.
update your loader, it is one of the included default mods
 

ClimaxTitan

Content Creator
Joined
Nov 2, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
ShadowXSasuke said:
sby said:
ShadowXSasuke said:
what are overtops for? Like an example of a certain clothes.....type...thing........ ???
stuff that should go over the regular tops... jackets, open hoodies, coats etc

So, for this one i would change costume top to overtop?

(Anorak no Sleeves.swf=Anorak No Sleeves:CostumeCollar:CostumeTop>CostumeCollar)

IDK :(
the new overtop modtype would be utilized by artists & such that use my alternate loader template. moreclothing does not change where clothing is placed, just what menu they are controlled by.

Say I try setting an existing top (not necessarily designed as an overtop) as an overtop via moreclothingv4settings.txt. Some elements of the regular top are showing above the overtop clothing. Is this to be expected? In other words, does a clothing mod need to be designed as an overtop to work around this?

Also, is there supposed to be a selector for the overtop or am I stuck setting a single overtop per-session through the settings file?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

ClimaxTitan said:
sby said:
ShadowXSasuke said:
sby said:
ShadowXSasuke said:
what are overtops for? Like an example of a certain clothes.....type...thing........ ???
stuff that should go over the regular tops... jackets, open hoodies, coats etc

So, for this one i would change costume top to overtop?

(Anorak no Sleeves.swf=Anorak No Sleeves:CostumeCollar:CostumeTop>CostumeCollar)

IDK :(
the new overtop modtype would be utilized by artists & such that use my alternate loader template. moreclothing does not change where clothing is placed, just what menu they are controlled by.

Say I try setting an existing top (not necessarily designed as an overtop) as an overtop via moreclothingv4settings.txt. Some elements of the regular top are showing above the overtop clothing. Is this to be expected? In other words, does a clothing mod need to be designed as an overtop to work around this?

Also, is there supposed to be a selector for the overtop or am I stuck setting a single overtop per-session through the settings file?
as i said before, moreclothing only changes where the mods are placed on the menus. the artists have to define the modtype as ovetop for them to layer above the tops. you can decompile them, tweak the modtype, then recompile them, but i imagine that that is probably out of the typical user scope.

overtop mods are placed on the tops menu by default.
i would suggest putting them on one of the body menus so you can toggle them on over other tops
something like:
mymod.swf=my overtop mod:CostumeOverTop>Body:CostumeArmwear>Body
this is assuming the overtop mod also uses armwear
 

ClimaxTitan

Content Creator
Joined
Nov 2, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

Cool, thanks.

On another note, I found that if you have both Pim_gd's DialogueActions v3.03 and MoreclothingV4 set up in $INIT$, with dialogue containing the "start" linetype, MoreclothingV4 hangs on the initial load as soon as it tries to load a body mod. You either have to load the dialogue or DialogueActions mod after MoreclothingV4 finishes loading.

Looks like if you put DialogueActions in Mods.txt AFTER MoreclothingV4 (against the orders of the instructions) then it works fine.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

ClimaxTitan said:
Cool, thanks.

On another note, I found that if you have both Pim_gd's DialogueActions v3.03 and MoreclothingV4 set up in $INIT$, with dialogue containing the "start" linetype, MoreclothingV4 hangs on the initial load as soon as it tries to load a body mod. You either have to load the dialogue or DialogueActions mod after MoreclothingV4 finishes loading.

Looks like if you put DialogueActions in Mods.txt AFTER MoreclothingV4 (against the orders of the instructions) then it works fine.
hmm, i noticed that there is a couple second visual lag after loading dialogactions, but things still seem to load for me. then again, i don't have any fancy dialogs loaded either.

(tested this with my loaderpack as well, just in case)
 

CodeNinja

Potential Patron
Joined
Jul 20, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

Are we going to see a return of the 'playback' mode, where you can play back a recording? This used to be implemented in the Recording.txt file and the base Loader, but it was removed some time ago. Sadly, 'Auto' mode doesn't work on a lot of the custom animations, but recordings did. :(
 

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