- Joined
- Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such
not sure how the DA hide him is implemented, but if i remember correctly animtools goes through all of his children and sets their visibility to hidehim==1.
if there are mod conflictions for situations, i can see that. but if only using the dialog triggers to load positions and it is messing it up, then there should probably be something to fix
not sure how the DA hide him is implemented, but if i remember correctly animtools goes through all of his children and sets their visibility to hidehim==1.
if there are mod conflictions for situations, i can see that. but if only using the dialog triggers to load positions and it is messing it up, then there should probably be something to fix