sby's loader imports (2 Viewers)

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

not sure how the DA hide him is implemented, but if i remember correctly animtools goes through all of his children and sets their visibility to hidehim==1.

if there are mod conflictions for situations, i can see that. but if only using the dialog triggers to load positions and it is messing it up, then there should probably be something to fix
 

Outcast

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Nov 3, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

Sorry for the disturbance but where can I find the extractvanillapieceV1 mod please ? Or any other version. Maybe I am blind and I haven't see it but if someone can help me I'm gonna be grateful. Thanks in advance if someone can help me.
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

Outcast said:
Sorry for the disturbance but where can I find the extractvanillapieceV1 mod please ? Or any other version. Maybe I am blind and I hav'ent see it but if someone can help me I'm gonna be grateful. Thanks in advance if someone can help me.
extract vanilla pieces turned into the moreclothing mod.
you can grab the old version of it in the original post under 'old versions' spoiler underneath moreclothingV4
 

snusnumrik

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Dec 2, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

I found a small bug in moreclothing4.swf

when activated the cum in her eyes no longer triggers cum_in_eye.
She does not close her eyes nor the correspetive dialogue starts.

Is that a common problem with an easy way to resolve?
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

snusnumrik said:
I found a small bug in moreclothing4.swf

when activated the cum in her eyes no longer triggers cum_in_eye.
She does not close her eyes nor the correspetive dialogue starts.

Is that a common problem with an easy way to resolve?
hmm, it appears that a specific mod that comes with moreclothing is preventing this.

the 'eye patch' mod seems to be the culprit. if you remove this line in the settings:
ew_Siesta00.swf=Eye Patch:CostumeEyewear
the cum in eye should trigger.

edit - this mod will be commented out by default for future releases unless i find a way to have the eyepatch not do this
 
W

Warlock

Re: sby's loader imports; oct 23 2014: stuff n such

How to activate "m1" and "m2" sounds of breastExpantion_plus (these sounds could be played manually from loader panel, but i want it activated automatically). *sorry for my bad english*
 

WeeWillie

Content Creator
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Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

Is there any way to set up a position in animtools so that when the girl passes out, such as from the DA [KNOCK_OUT] trigger, her arms don't go limp? I'm using a position to simulate her arms being tied, and the illusion is broken when her arms fall down to her sides.

Also sby, did you ever consider adding those line types to animtools for body contact and entering so dialogues could be better made for fucking positions?

Thanks so much!
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

What about if you have it load the position immediately after playing? Will her arms still droop?
 

WeeWillie

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Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

aztlan said:
What about if you have it load the position immediately after playing? Will her arms still droop?
Looks like the moment [KNOCK_OUT] runs, the lines aborts, so to change the anim position, I'd have to wait for the wake line to fire. That's way too late, and anyway, once she wakes up, she puts her hands back. Thanks for the try though.
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

WeeWillie said:
Is there any way to set up a position in animtools so that when the girl passes out, such as from the DA [KNOCK_OUT] trigger, her arms don't go limp? I'm using a position to simulate her arms being tied, and the illusion is broken when her arms fall down to her sides.

Also sby, did you ever consider adding those line types to animtools for body contact and entering so dialogues could be better made for fucking positions?

Thanks so much!
hmm, not that i am aware of. however, i could add an option to positions to allow arm passing out or not, would be super easy.

also, i have already added the new lines to animtools, changelog so far:
added dialog lines:
bodycontacthilt,bodyentered,bodyexited,vigorousbodyexited,inbody,bodycontactloose
example dialog has example of lines

added options to change the dialog priority of animtools lines
added picture guide
added gravity for dynamic hairs + moreclothing support of it
so yeah, it will be in next release
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

Very cool.

Do you have a beta version of the updated animtools available to experiment with?

The new dialog lines seem very handy - and I'm keen to see what the "options to change the dialog priority of animtools lines" does.
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

aztlan said:
Very cool.

Do you have a beta version of the updated animtools available to experiment with?

The new dialog lines seem very handy - and I'm keen to see what the "options to change the dialog priority of animtools lines" does.
sure. for dialog writers and other interested parties, here it is for now: https://app.box.com/s/8v4uc0ijrtvyhk5o3zb4
make sure to glance at the changelog.

also, i didn't include positions and i changed the f5 quickkey to a different position in the settings
 

mewmewmew

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Dec 26, 2014
Re: sby's loader imports; oct 23 2014: stuff n such

Hello, have been using moreclothing since forever but it kept bugging me that if you add certain hairs (lots of them are causing this) the 'band' headwear from original game keeps moving to different heights way above the head, it doesn't happen to any other accessory. Is there any way to properly fix it so that it works as intended?
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

mewmewmew said:
Hello, have been using moreclothing since forever but it kept bugging me that if you add certain hairs (lots of them are causing this) the 'band' headwear from original game keeps moving to different heights way above the head, it doesn't happen to any other accessory. Is there any way to properly fix it so that it works as intended?
i have actually seen this before. the mounting point for the headband seems to trigger on the hidden hairs loaded. i tried some workarounds before, but they didn't get anywhere. i would probably have to swap the hairs to use the same code as the body mods so they are added and removed from her instead of toggling visibility. i might try this out and see if it works

for now, i know when i tried switching the headwear, sometimes the mounting point would reset and look alright
 

WeeWillie

Content Creator
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Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
sure. for dialog writers and other interested parties, here it is for now: https://app.box.com/s/8v4uc0ijrtvyhk5o3zb4
make sure to glance at the changelog.
I'm seeing a few weird this with these new animtool changes:
  • cum now appears on her body when cumming inside the girl instead of being hidden.
  • cuminher doesn't seem to fire anymore (related to the above?)
  • once she's loose, only bodycontactloose fires, never inbody or anything else. inbody rarely fires
  • I've seen vigorousbodyexited and vigorousbodyexitedrelax both fire back to back on a single withdrawel (btw, what is vigorousbodyexitedrelax supposed to be?)
  • bodycontactspaceheldpush doesn't seem to fire anymore.

I love that you tried to add these new lines, but right now it's not really in a usable state.
What would be great is:
  • cuminher working again, with the new cum bug fixed

  • bodycontactspaceheldpush working again

  • inbody firing when you are in her

  • bodyentered when you enter her

  • bodyexited when you exit her

  • vigorous firing when vigor is at 100%
  • bodycontacthilt is nice, but not necessary

A line type that is missing but would be great is "cumonher", which would fire when you cum on her ass, thighs or back, similar to cum_on_face or cum_in_eye.

Thanks so much sby!
 

sby

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Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

WeeWillie said:
sby said:
sure. for dialog writers and other interested parties, here it is for now: https://app.box.com/s/8v4uc0ijrtvyhk5o3zb4
make sure to glance at the changelog.
I'm seeing a few weird this with these new animtool changes:
  • cum now appears on her body when cumming inside the girl instead of being hidden.
  • cuminher doesn't seem to fire anymore (related to the above?)
  • once she's loose, only bodycontactloose fires, never inbody or anything else. inbody rarely fires
  • I've seen vigorousbodyexited and vigorousbodyexitedrelax both fire back to back on a single withdrawel (btw, what is vigorousbodyexitedrelax supposed to be?)
  • bodycontactspaceheldpush doesn't seem to fire anymore.

I love that you tried to add these new lines, but right now it's not really in a usable state.
What would be great is:
  • cuminher working again, with the new cum bug fixed

  • bodycontactspaceheldpush working again

  • inbody firing when you are in her

  • bodyentered when you enter her

  • bodyexited when you exit her

  • vigorous firing when vigor is at 100%
  • bodycontacthilt is nice, but not necessary

A line type that is missing but would be great is "cumonher", which would fire when you cum on her ass, thighs or back, similar to cum_on_face or cum_in_eye.

Thanks so much sby!
all of the issues you listed are very much related. you got a position for me to try that you used that had these issues?
also, animtools doesn't change how the dialog vigourous triggers, it only changes the vigour value it is based on.
i was thinking of doing cumonher, but would be ideal to implement it as changing the strand class; as that is how they check for cum on her face. not sure how feasible it would be
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; oct 23 2014: stuff n such

sby said:
all of the issues you listed are very much related. you got a position for me to try that you used that had these issues?
It does this on your ATV_doggy6.txt position. Just enter her, hit J to cum, and you'll see cum appear magically on her side.

sby said:
i was thinking of doing cumonher, but would be ideal to implement it as changing the strand class; as that is how they check for cum on her face. not sure how feasible it would be
You've done magic before, so I'll cheer you on, but no disappointment if it can't happen.

A couple other features that would be handy would be:
1. A way to script from dialogue the current resistance value. That way if a girl is highly aroused, I could reduce the resistance to be very low to simulate wet and slippery, while an unaroused girl could have a high resistance to simulate a dry pussy.
2. A way to make a spoken line interrupt on body enter, just like when she stops speaking when entering her in the standard blowjob pose. That way she could immediately comment when being entered.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; oct 23 2014: stuff n such

WeeWillie said:
sby said:
all of the issues you listed are very much related. you got a position for me to try that you used that had these issues?
It does this on your ATV_doggy6.txt position. Just enter her, hit J to cum, and you'll see cum appear magically on her side.

sby said:
i was thinking of doing cumonher, but would be ideal to implement it as changing the strand class; as that is how they check for cum on her face. not sure how feasible it would be
You've done magic before, so I'll cheer you on, but no disappointment if it can't happen.

A couple other features that would be handy would be:
1. A way to script from dialogue the current resistance value. That way if a girl is highly aroused, I could reduce the resistance to be very low to simulate wet and slippery, while an unaroused girl could have a high resistance to simulate a dry pussy.
2. A way to make a spoken line interrupt on body enter, just like when she stops speaking when entering her in the standard blowjob pose. That way she could immediately comment when being entered.
hmm, i can't get the error things from before to happen. could be small changes i have done since. here is latest build:
https://app.box.com/s/8v4uc0ijrtvyhk5o3zb4

edit - nevermind, i think i know what it is
 

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