Yuki Raven
Potential Patron
- Joined
- Mar 11, 2016
hey guys does anyone know the code for the pirate costumes for witch I want to remove the code so that the costume looks like its ment too origonaly?
Sry, can't help if we don't have the .PAC names :(
It's just that animations and sheated/unsheated models might look weird (like the Valkyrie wasn't made to have a sheat, so it looks pretty weird)
Here's the code :
You might not want to add the 2nd part with the "_IN" since it looks weird when Valkyrie has a weapon on her side (and the sword is supposed to magically appear from her shield :P)Code:<!-- Valkyrie Sword --> <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_01_OHS_0003_R.PAC</Model> <Model Index="U">1_PC/22_PKWW/WEAPON/35_BLADE/PKWW_VW_BLD_0003.PAC</Model> </Conditional> <!-- <Conditional Code="U"> <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_01_OHS_0003_R_IN.PAC</Model> <Model Index="U">1_PC/22_PKWW/WEAPON/35_BLADE/PKWW_VW_BLD_0003_IN.PAC</Model> </Conditional> -->
Also, since my valk is a reroll lvl11, the weapon I swapped was a low one, so just replace "PVW_01_OHS_0003_R" with the one you wear atm
I ran mod-uninstall.bat when patch showed up and reinstalled it afterwards. Works fine on my end.Ugh, after update, game wont load after Daum Logo... Will the mod be updated?
Yeah the sheath is kinda annoying, did a bit of texture replacing with resorep and I can actually remove it, but unfortunately it will also remove it for your MaehwaTried it and looks awesome and ridiculous at the same time. I left out the second line as you said: valk stood there with normal shield but when I drew the sword, the Tyrie blade magically appeared from the shield but also the sheath at her side. So I went back to the regular stuff and gave her PVW_EW_OHS_0033_R.PAC for sword and PVW_00_SHD_0052_L.PAC for shield.
I ran mod-uninstall.bat when patch showed up and reinstalled it afterwards. Works fine on my end.
Resorep still works fine for me.Game is turning corrupt really fast now :(
Also the resorep texture replacer doesn't seem to be working at all.
WTH.
Checking the new update file.
There is two typos in the files that the game will read.
Wonder if this will crash the game...
I don't think it's the QuickBMS issue...
File: partcombinationdesc.xml has 2 issues.
File: multiplemodeldesc.xml has 1 issue.Issue 1:
<Upperbody MeshFileName="1_Pc/1_PHM/Armor/9_Upperbody/PHM_00_UB_0060_dm.pac">
<Lowerbody MeshFileName="1_Pc/1_PHM/Armor/10_Lowerbody/PHM_00_LB_0060_dm.pac"/>
<Hand MeshFileName="1_Pc/1_PHM/Armor/11_Hand/PHM_00_Hand_0060_dm.pac"/>
<Foot MeshFileName="1_Pc/1_PHM/Armor/12_Foot/PHM_00_Foot_0060_dm.pac"/>
<Shoulder MeshFileName="1_Pc/1_PHM/Armor/14_Sho/PHM_00_Sho_0060_dm.pac"/>
<Cloak MeshFileName="1_Pc/1_PHM/Armor/19_Cloak/PHM_00_Cloak_0060_dm_C.pac"/>
</Upperbody>
The yellow line is missing in the updated patch.
Not sure if they removed on purpose.
Issue 2:
<Upperbody MeshFileName="1_Pc/8_PWW/Armor/9_Upperbody/PWW_02_UB_0004.pac">
<Lowerbody MeshFileName="1_Pc/8_PWW/Armor/10_Lowerbody/PWW_02_LB_0004.pac"/>
<Shoulder MeshFileName="1_Pc/8_PWW/Armor/14_Sho/PWW_02_Sho_0004,,ac"/>
</Upperbody>
The yellow line has a unicode error in the original file, the blue text is errored.
Replace the double commas with ".p".
Issue 1:
<Conditional Code="UD">
<Model Index="--">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003.pac</Model>
<Model Index="U-">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0.pac</Model>
<Model Index="-D">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_dm.pacㄹ</Model>
<Model Index="UD">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0_dm.pac</Model>
</Conditional>
The yellow line has a unicode error in the original file, the blue text should be removed?
If you're getting a memory leak, it's probably from a missing tag in the xml code.anyone else getting memory leak from the swap essentials?
OOO! Thanks a bunch dood.It is far simpler. The completely destroyed look has its own pac. Simply add _dm at the end and change it like normal armor. For example:
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001_dm.PAC</Model>
</Conditional>
What do you mean impossible? How does your mutiplemodeldesc look like? Perhaps you are changing the wrong armor?