Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (5 Viewers)

Yuki Raven

Potential Patron
Joined
Mar 11, 2016
hey guys does anyone know the code for the pirate costumes for witch I want to remove the code so that the costume looks like its ment too origonaly?
 

Daedalus

Content Creator
Joined
Dec 9, 2014
Sry, can't help if we don't have the .PAC names :(


aRWQxZZ.jpg

kV4cXKG.jpg

It's just that animations and sheated/unsheated models might look weird (like the Valkyrie wasn't made to have a sheat, so it looks pretty weird)

Here's the code :
Code:
<!-- Valkyrie Sword -->
<Conditional Code="U">
    <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_01_OHS_0003_R.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/35_BLADE/PKWW_VW_BLD_0003.PAC</Model>
</Conditional>

<!--
<Conditional Code="U">
    <Model Index="-">1_PC/7_PVW/WEAPON/1_ONEHANDSWORD/PVW_01_OHS_0003_R_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/35_BLADE/PKWW_VW_BLD_0003_IN.PAC</Model>
</Conditional>
-->
You might not want to add the 2nd part with the "_IN" since it looks weird when Valkyrie has a weapon on her side (and the sword is supposed to magically appear from her shield :P)
Also, since my valk is a reroll lvl11, the weapon I swapped was a low one, so just replace "PVW_01_OHS_0003_R" with the one you wear atm

Tried it and looks awesome and ridiculous at the same time. I left out the second line as you said: valk stood there with normal shield but when I drew the sword, the Tyrie blade magically appeared from the shield but also the sheath at her side. So I went back to the regular stuff and gave her PVW_EW_OHS_0033_R.PAC for sword and PVW_00_SHD_0052_L.PAC for shield.
 

Nharea

Vivacious Visitor
Joined
Apr 24, 2016
Tried it and looks awesome and ridiculous at the same time. I left out the second line as you said: valk stood there with normal shield but when I drew the sword, the Tyrie blade magically appeared from the shield but also the sheath at her side. So I went back to the regular stuff and gave her PVW_EW_OHS_0033_R.PAC for sword and PVW_00_SHD_0052_L.PAC for shield.
Yeah the sheath is kinda annoying, did a bit of texture replacing with resorep and I can actually remove it, but unfortunately it will also remove it for your Maehwa :eek:
Here's the result

If you want to do it anyway, I joined the .dds
 

Attachments

modded.7z
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VincentXyooj

Vivacious Visitor
Joined
Sep 12, 2015
I ran mod-uninstall.bat when patch showed up and reinstalled it afterwards. Works fine on my end.

Yea I got it to work, I just had to add new files for something, it was not working how I wanted it for whatever reason.... : ), thanks for the info though :3
 

mtmaximus

Potential Patron
Joined
Apr 4, 2016
Game is turning corrupt really fast now :(

Also the resorep texture replacer doesn't seem to be working at all.
 

alcaster4242

Swell Supporter
Joined
Mar 12, 2016
WTH.

Checking the new update file.
There is two typos in the files that the game will read.
Wonder if this will crash the game...

I don't think it's the QuickBMS issue...

File: partcombinationdesc.xml has 2 issues.
Issue 1:
<Upperbody MeshFileName="1_Pc/1_PHM/Armor/9_Upperbody/PHM_00_UB_0060_dm.pac">
<Lowerbody MeshFileName="1_Pc/1_PHM/Armor/10_Lowerbody/PHM_00_LB_0060_dm.pac"/>
<Hand MeshFileName="1_Pc/1_PHM/Armor/11_Hand/PHM_00_Hand_0060_dm.pac"/>
<Foot MeshFileName="1_Pc/1_PHM/Armor/12_Foot/PHM_00_Foot_0060_dm.pac"/>
<Shoulder MeshFileName="1_Pc/1_PHM/Armor/14_Sho/PHM_00_Sho_0060_dm.pac"/>
<Cloak MeshFileName="1_Pc/1_PHM/Armor/19_Cloak/PHM_00_Cloak_0060_dm_C.pac"/>
</Upperbody>
The yellow line is missing in the updated patch.
Not sure if they removed on purpose.

Issue 2:
<Upperbody MeshFileName="1_Pc/8_PWW/Armor/9_Upperbody/PWW_02_UB_0004.pac">
<Lowerbody MeshFileName="1_Pc/8_PWW/Armor/10_Lowerbody/PWW_02_LB_0004.pac"/>
<Shoulder MeshFileName="1_Pc/8_PWW/Armor/14_Sho/PWW_02_Sho_0004,,ac"/>
</Upperbody>
The yellow line has a unicode error in the original file, the blue text is errored.
Replace the double commas with ".p".
File: multiplemodeldesc.xml has 1 issue.
Issue 1:
<Conditional Code="UD">
<Model Index="--">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003.pac</Model>
<Model Index="U-">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0.pac</Model>
<Model Index="-D">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_dm.pac</Model>
<Model Index="UD">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0_dm.pac</Model>
</Conditional>
The yellow line has a unicode error in the original file, the blue text should be removed?
 
Last edited:

Daedalus

Content Creator
Joined
Dec 9, 2014
WTH.

Checking the new update file.
There is two typos in the files that the game will read.
Wonder if this will crash the game...

I don't think it's the QuickBMS issue...

File: partcombinationdesc.xml has 2 issues.
Issue 1:
<Upperbody MeshFileName="1_Pc/1_PHM/Armor/9_Upperbody/PHM_00_UB_0060_dm.pac">
<Lowerbody MeshFileName="1_Pc/1_PHM/Armor/10_Lowerbody/PHM_00_LB_0060_dm.pac"/>
<Hand MeshFileName="1_Pc/1_PHM/Armor/11_Hand/PHM_00_Hand_0060_dm.pac"/>
<Foot MeshFileName="1_Pc/1_PHM/Armor/12_Foot/PHM_00_Foot_0060_dm.pac"/>
<Shoulder MeshFileName="1_Pc/1_PHM/Armor/14_Sho/PHM_00_Sho_0060_dm.pac"/>
<Cloak MeshFileName="1_Pc/1_PHM/Armor/19_Cloak/PHM_00_Cloak_0060_dm_C.pac"/>
</Upperbody>
The yellow line is missing in the updated patch.
Not sure if they removed on purpose.

Issue 2:
<Upperbody MeshFileName="1_Pc/8_PWW/Armor/9_Upperbody/PWW_02_UB_0004.pac">
<Lowerbody MeshFileName="1_Pc/8_PWW/Armor/10_Lowerbody/PWW_02_LB_0004.pac"/>
<Shoulder MeshFileName="1_Pc/8_PWW/Armor/14_Sho/PWW_02_Sho_0004,,ac"/>
</Upperbody>
The yellow line has a unicode error in the original file, the blue text is errored.
Replace the double commas with ".p".
File: multiplemodeldesc.xml has 1 issue.
Issue 1:
<Conditional Code="UD">
<Model Index="--">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003.pac</Model>
<Model Index="U-">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0.pac</Model>
<Model Index="-D">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_dm.pac</Model>
<Model Index="UD">1_PC/5_PBW/Armor/38_Underwear/PBW_00_UW_0003_T0_dm.pac</Model>
</Conditional>
The yellow line has a unicode error in the original file, the blue text should be removed?

The game ran fine on my end after the patch; all I did was uninstall and reinstall of the mod. I made the changes in the files you mentioned, including the blue text and still no probs here.
 

derpet

Potential Patron
Joined
Apr 14, 2016
What do you mean impossible? How does your mutiplemodeldesc look like? Perhaps you are changing the wrong armor?
 

antonyeus

Potential Patron
Joined
Apr 16, 2016
Can you anyone give me a quick tutorial about changing the armor damage to zero percent? I don't know where to start for that. I know that it's this section here but I quite overwhelmed.


<!--##################################### ORIGINAL MULTIPLEMODELDESC.XML FILE (TRANSLATED) ########################################-->
<!--################ DELETING ANY OF THOSE LINES MAY RESULT IN THE GAME NOT DISPLAYING A MODEL PROPERLY ###########################-->

<!--
Type 0: in my character look the part (DependeePartName).
Type 1: Find the corresponding part (DependeePartName) in the parent character.
-->

<!--
<Dependence Type="0" DependeePartName="base_head" DefaultDepender="1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0001.pac">
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0003.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0001_Head03.pac</If>
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0004.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0001_Head03.pac</If>
</Dependence>
<Dependence Type="0" DependeePartName="base_head" DefaultDepender="1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0002.pac">
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0003.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0002_Head03.pac</If>
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0004.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0002_Head03.pac</If>
</Dependence>
<Dependence Type="0" DependeePartName="base_head" DefaultDepender="1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0003.pac">
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0003.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0003_Head03.pac</If>
<If DependeeModel="1_PC/1_PHM/Head/Head/PHM_00_Head_0004.pac">1_Pc/1_PHM/Armor/41_Piercing/PHM_00_Piercing_0003_Head03.pac</If>
</Dependence>

<Dependence Type="1" DependeePartName="upperbody" DefaultDepender="paddle0.pac">
<If DependeeModel="avatar_boat.pac">paddle1.pac</If>
</Dependence>
-->

<!--
Condition Code:
B: Quality model show during the battle
D: damaged models
U: If a part exists uperbody
I: Underwear mode conditions
A: active vigilance weapon (WeaponOut) if
-->

<!--------------------------------------Warrior Damaged Models----------------------
 

derpet

Potential Patron
Joined
Apr 14, 2016
It is far simpler. The completely destroyed look has its own pac. Simply add _dm at the end and change it like normal armor. For example:

<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001_dm.PAC</Model>
</Conditional>
 

antonyeus

Potential Patron
Joined
Apr 16, 2016
OO
It is far simpler. The completely destroyed look has its own pac. Simply add _dm at the end and change it like normal armor. For example:

<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001_dm.PAC</Model>
</Conditional>
OOO! Thanks a bunch dood.
 

Æîmy

Potential Patron
Joined
Apr 16, 2016
Is it possible that the KR client has updated versions of certain costumes?
Cause i tried the awakening one on eu and some stuff does not work as the hand is not glowing fiery blue and the blade ist still wrong ><
 

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