sby's loader imports (3 Viewers)

rayman

Potential Patron
Joined
Nov 12, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hi...
I've already sent you (via PM) this but I guess that you take suggestions here..

As I said the idea is very old but maybe it will get your interest.

http://www.sdtmods.com/index.php?topic=3073

Take Care
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

rayman said:
Hi...
I've already sent you (via PM) this but I guess that you take suggestions here..

As I said the idea is very old but maybe it will get your interest.

http://www.sdtmods.com/index.php?topic=3073

Take Care
can mostly be done with animtools, i threw this position together:

ATV_grabheels
positiontype=0
camerax=290
cameray=50
zoom=0.4
scenerotation=0
hertweenstartx=-40
hertweenstarty=270
hertweenendx=250
hertweenendy=367.3
histweenstartx=420
histweenstarty=135
histweenendx=340
histweenendy=135
leftfootx=625
leftfooty=1315
rightfootx=620
rightfooty=1168
torsox=325
torsoy=1085
histweenstartskewx=0
histweenstartskewy=0
histweenendskewx=0
histweenendskewy=0
histweenstartang=-0.05235987755982988
histweenendangle=0
hertweenstartang=-0.2617993877991494
hertweenendangle=-0.3490658503988659
torsominang=4.3
torsoikoffsetang=2.245844289545065
torsoendrotationangle=0
torsoanglemodifier=0.61
torsomindistance=180
torsodistancemultiplier=35
himhidden=-1
himreversed=0
himflipped=0
armpostypeleft=1
armpostyperight=1
armposx=-262.5
armposy=947.5
armpos2x=-255
armpos2y=935
handangler=55
handanglel=54.5
handrontit=0
handlontit=0
handrinverted=0
handlinverted=0
setpenisoutbehind=0
anglepeniswhenreversed=1
bodycontactsounds=0
hidestrandsinbodycontact=0
adjustspeedinbodycontact=0
pleasurefromcontact=0
pleasurefromcontactmult=1.5
changegravityforstrands=0
angledgravity=2
resistancewithbodycontact=0
resistancestartingdistance=20
startingresistance=3.5
minresistance=-0.001
movementresistancemult=6
resistoverriderate=0.01
resistoverridereturnrate=0.2
resistoverridemax=200
resistnormalizerate=0.002
resistdecreaserate=0.001
userightclosehand=1
useleftclosehand=1
spaceholdresist=0
enablelicking=2
hisarmfree=2
usepenisrangebodycontactmask=0

i haven't really cleaned up the close hand position stuff, as it is kinda hacky right now
~also hopefully that settings file works, made it with my in-between-releases version of animtools xD


my replies to stuff is very much situational. sometimes i hop on here and glimpse around, some things just don't get responded to.
 

Manetoys83

Potential Patron
Joined
Mar 10, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

It looks like a great mod and I can see you worked long and hard on it but I feel like I'm the only person not getting this. :/
Is there a tutorial for animtoolsV8?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Manetoys83 said:
It looks like a great mod and I can see you worked long and hard on it but I feel like I'm the only person not getting this. :/
Is there a tutorial for animtoolsV8?
tutorial links in main post, also in my signature


i reformatted and rearranged the main post a bit so things appear more categorized
 
S

skullhammer

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Is there a way to expand breasts just as a function of time (i.e. continuous growth to the max limit)?

BreastExpPlus_v2_4
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

From the settings file:
******** autoshrink options *********
autoshrink=1 //1=active, effectivecuminside decrements over time
autoshrinktimerinterval=100 //integer 0+, frame interval between shrinks
effectivecumautoshrinkamt=0.4 //amount that is subtracted every interval from effectivecuminside. (may be negative to have a "autogrow")
autoshrinkeffectivecumstart=40 //0+, the effectivecuminside point where autoshrink starts occuring. function will activate when effectivecuminside > this

Take note of
effectivecumautoshrinkamt=0.4 //amount that is subtracted every interval from effectivecuminside. (may be negative to have a "autogrow")
 
S

skullhammer

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Pim_gd said:
Take note of
effectivecumautoshrinkamt=0.4 //amount that is subtracted every interval from effectivecuminside. (may be negative to have a "autogrow")

Doh!

Yep, worked great. Thank you.
 
E

ebisuezo

Re: sby's loader imports; 8/09/2014: too much stuff to list here

I found the tutorial videos very helpful.
 

kitchener

Potential Patron
Joined
Jun 24, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hi, I'm enjoying your mods but there's one character I can't make them work with. http://www.sdtmods.com/index.php?topic=3252.0Makai Kishi Ingrid from this thread.

When I load the character, her skin has two colors. The character has dark skin, whereas breastexpansion mod loads a light skin.

Took a pic

3vogaOc.png


The code:
Code:
charName:SD chan 2;mood:Angry;bodyScale:1;arms:back;throatResist:50;hair:sdchan2,;iris:normal,161,128,66,1;breasts:118;skin:dark;nose:normal;ear:normal;lipstick:0,44,0,120,1;eyeshadow:55,26,99,1;sclera:255,255,255,1;blush:196,80,77,0.35;freckles:60,24,24,0.8,0;mascara:0,0,0,1,20;nailpolish:0,0,0,0;eyebrow:normal,205,88,82,1,0,0,0,1;hairhsl:0,1,1,1;skinhsl:0,0.8,1.61,1;hisskinhsl:-44,0.52,1,1;bg:2;hisBody:male;hisPenis:1,1.015,1.2;balls:1,1.1640000000000001;hisSkin:1;hisTop:none,238,242,245,1;hisBottoms:none,27,29,29,1;hisFootwear:none,0,0,0,1;collar:leather,0,0,0,1,0,0,0,1;cuffs:leather,0,0,0,1,0,0,0,1;gag:none,0,0,0,1;panties:none,255,255,255,1;top:none,255,255,255,1;armwear:none,0,0,0,1;legwear:none,0,0,0,1,0,0,0,1;footwear:none,0,0,0,1,0,0,0,1;eyewear:none,0,0,0,1;headwear:none,239,255,248,1,254,210,26,1;tonguePiercing:none,183,187,195,1;herTan:none,0

Is there a way to fix this so that the expansion mod uses the same skin color as the character?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

dante only drew the light belly skin for the mod.

so things you can do:
- use the light skin, but change the color of the skin to a darker tone through the skin color picker.
or
- disable the belly expansion feature of the mod in the settings file

might also want to turn off the debug view while you are changing settings
 

Keystroke

Potential Patron
Joined
Jan 4, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Is it just me or is throatcumbulgeV2 incompatible with breastexpansionplusV2_4a?

EDIT: Never mind, problem was between keyboard and chair. -_-
 

kitchener

Potential Patron
Joined
Jun 24, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
dante only drew the light belly skin for the mod.

so things you can do:
- use the light skin, but change the color of the skin to a darker tone through the skin color picker.
or
- disable the belly expansion feature of the mod in the settings file

might also want to turn off the debug view while you are changing settings

Thanks. How do I access the color picker so I can find the right color code?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Keystroke said:
Is it just me or is throatcumbulgeV2 incompatible with breastexpansionplusV2_4a?
i'd say just you, they seem to work at the same time for me, no matter the order loaded.

kitchener said:
Thanks. How do I access the color picker so I can find the right color code?
in-game menu, custom tab
 

Eftj

Potential Patron
Joined
Jan 6, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

not new to the game but new to the mods i am going to try some of these out ^^
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Any additional features you are looking to add in future editions?

I would like to see-
1. The ability to move/set his arms.
2. If this is not possible then the ability to hide his right (back) arm - sometimes it's just in a weird position if disattached and hiding it would be the least immersion breaking thing to do with it.
3. The ability to control what level various pieces of each of the anatomy are on - so that you could move one actor behind the other, or just put one limb behind another actor, etc.
4. Better control over the angle of her knees - can this be done directly?
 

icepik

Potential Patron
Joined
Mar 9, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Any additional features you are looking to add in future editions?

I would like to see-
1. The ability to move/set his arms.
2. If this is not possible then the ability to hide his right (back) arm - sometimes it's just in a weird position if disattached and hiding it would be the least immersion breaking thing to do with it.
3. The ability to control what level various pieces of each of the anatomy are on - so that you could move one actor behind the other, or just put one limb behind another actor, etc.
4. Better control over the angle of her knees - can this be done directly?

It would be wonderful! I add one:

5. Be able to move the 2 legs of the girl individually.
 

WeeWillie

Content Creator
Joined
Nov 8, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I've got a camera view set up for a animtools position. Is there any way to disable the user from using the mouse wheel to zoom in and out. Doing so destroys the position because so much is hidden off screen.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

WeeWillie said:
I've got a camera view set up for a animtools position. Is there any way to disable the user from using the mouse wheel to zoom in and out. Doing so destroys the position because so much is hidden off screen.
i mentioned i added zooming in some other thread, expect in next release of animtools



gonna place the release of moreclothingV1 right here until i do a proper update:


moreclothingV1: adds more vanilla clothing to the in-game menu, supersedes extractvanillapiecesV1
edit - link removed, look in original post
 

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aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

moreclothingV1 is pretty cool.

But as near as I can tell it does not work with Dialogue Action, right?

Is there a way to get items to load with when I load new characters through the loader? (Other than just sticking the .swf in the character folder for single item mods and modifying it's mods.txt file.)
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
moreclothingV1 is pretty cool.

But as near as I can tell it does not work with Dialogue Action, right?

Is there a way to get items to load with when I load new characters through the loader? (Other than just sticking the .swf in the character folder for single item mods and modifying it's mods.txt file.)
surprised at how many people ask this. the mod hooks the functions to control the menus, so any normal way of setting the clothing should work. i tried it with an earlier DA, and the clothing setting worked fine.

as for the items to load with a character, the 'generate chardata' works with the mod. so you could save the chardata and put it into a character folder to be loaded.




EDIT - OH MY GOSH VANILLA CHARACTER SAVING WORKS.
i thought saving characters with the loader was broken so i didn't try to implement any compatibility. (body mods won't save though, but i didn't add any for the mod to come with because they still break the arm tan)

so yeah, i guess this just got a lot better, assuming the mod works for people ;D
 

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