ZakoMe
Avid Affiliate
- Joined
- Nov 15, 2011
I think that the chunky appearance that they have in the game is more down to the computer's graphics capabilities than any deliberate design. IIRC there was some concept art in one of the magazines at the time where they were a lot slimmer, and were armed with a whip.Commissions are great too, like that shading. I prefer slimmer zako though.
When I decided to try producing the first fanart, since the game graphics were the only reference material, I had wondered about giving them a more slender build (they were slimmer in the first sketch for the commission). In the end I decided to go for something a little more curvy - partly as a way of parodying the game's graphics, partly because it suited their domineering, brawler style of fighting, and partly just because making them fatter emphasized the crude & nasty kind of sex appeal that makes them unique. It's kind of hard to explain, but if they had a more playboy centerfold kind of build, they'd just be another hot blonde in a sexy outfit.
I actually didn't know I was going to like it as much as I did. When it came to the second commission, I just wanted to try and push the idea even further, and the artist did it really well.
If I could try and be a philosophical perv for a moment, I suppose it might be the archetypal zako fascination for me - these conflicting 'fuck or fight' feelings of desire vs disgust. There's just something sexy about the thought of that voluptuous flesh squeezed into the tight rubber outfit, but at the same time, these are some brutal street whores intent on humiliating you before beating you to death. Well, it's just kind of hard to explain.
Yes, the best description I've seen for it is gratuitous. There wasn't the same kind of media awareness, let alone prissiness (at least not in the UK) about computer games corrupting our youth back then. OTOH it was where strange zako fetishists like myself get started, so maybe they were right :S...It's a shame games just couldn't (or choose not to) get away with this sort of content and add any zakos like this (or any at all?) to games now. Though they are'of the time' in a lot of these games which might have something to do with it and the whole politically correct thing.
I think that also there was more willingness to take risks and do something different back then. Dan Druff has some more great examples in the zako images thread (best is the Japanese game with a zako who kills with a handjob of death). These days it's more about having mass appeal. I could imagine zako like these fitting quite well into a game like Manhunt 2. But there were no zako in such a violent game because it's too taboo.
That's an excellent series of God Hand videos - really well made. I don't remember the grovel move at all. An excellent move to use on zako, that and the spanking! A game like God Hand gives some hope that some people still try to take risks. Of course the game studio got closed down by capcom right after, and as you point out God Hand's spritual successor No More Heroes doesn't have any zako :(I've been enjoying God Hand so much it's hard not to make more videos. It really feels like they are cornering him in this video, and not letting him escape.